Changelog History
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v2.2.0 Changes
May 04, 2020Tighter generic constraints, improvements on solver contact extraction, no more Quaternion name collisions, buffer-span interop, body/static/constraint handles actual types instead of raw ints, and some other miscellaneous improvements.
๐ฆ On nuget: https://www.nuget.org/packages/BEPUphysics/2.2.0
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v2.1.0 Changes
December 31, 2019๐ A whole lot of bug fixes, minor improvements, and convenience features.
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v2.0.0 Changes
April 21, 2019v2's out of beta! As far as I know, it works! And it's fast! Try it out and report all the bugs you find!
NuGet:
๐ฆ https://www.nuget.org/packages/BEPUphysics/2.0.0 -
v2.0.0-beta Changes
August 17, 2018Meshes, compounds, ray casts, sweeps, some more constraints! Officially maybe useful to someone.
๐ฆ NuGet: https://www.nuget.org/packages/BEPUphysics/2.0.0-beta
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v2.0.0-alpha Changes
April 01, 2018๐ The only-somewhat-slightly delayed alpha release. For those who enjoy spheres and boxes.
๐ฆ NuGet: https://www.nuget.org/packages/BEPUphysics/2.0.0-alpha