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3416 days ago

Changelog History
Page 4

  • v1.0.0 Changes

    October 15, 2017

    โž• Added

    • ๐Ÿ— Gitlink build step (#123)
    • HelixViewport3D.CursorPosition (#133)
    • FitView method on CameraHelper and HelixViewport3D (#264)
    • โž• Add triangle winding orientation, cull mode, depth clip enable dependency properties in MeshGeometryModel3D(#312) and PatchGeometryModel3D(#402). (WPF.SharpDX)
    • โœ… Hit test for Billboard.(#313)(WPF.SharpDX)
    • โž• Add a TorusVisual3D and an Example Project.(#318)(WPF)
    • SweepLinePolygonTriangulator added, faster than CuttingEarsTriangulator. (#328)
    • Ability to add caps for tube in meshbuilder.(#341)
    • โž• Add FixedRotationPoint and FixedRotationPointEnabled properties for Viewport3DX. (#358)(WPF.SharpDX)
    • โž• Add BillboardSingleText model. (WPF.SharpDX)
    • โž• Add AddBox(Rect3D rectangle, BoxFaces faces) to MeshBuilder. (#363)
    • โž• Add BillboardImage3D model. (#373)(WPF.SharpDX)
    • โž• Add ReuseVertexArrayBuffer property to reuse existing vertex array. (#379)(WPF.SharpDX)
    • โž• Add alpha map to support PNG texture for MaterialModel3D and BillboardModel3D. (#401)(WPF.SharpDX)
    • โž• Add Octree for Geometry3D. Speedup hit test for all models. (#408)(WPF.SharpDX)
    • ๐Ÿ‘Œ Support complex template objects as DataTemplate3D with bindings on any level. (#420)(WPF)
    • โž• Add InstancingMeshGeometryModel3D and InstancingBillboardModel3D. (#432)(WPF.SharpDX)
    • ๐Ÿ‘Œ Support bone skinning, add BoneSkinMeshGeometryModel3D. (#446)(WPF.SharpDX)
    • Enable and demonstrate per-vertex line colors. (#452)(WPF.SharpDX)
    • ๐Ÿ‘Œ Support Non-Fixed Sized billboarding. (#463)(WPF.SharpDX)
    • ๐Ÿ‘ Multi-Viewports support with model sharing. (#475)(WPF.SharpDX)
    • โž• Add Particle system. (#480)(WPF.SharpDX)
    • โž• Add OutLineMeshGeometryModel3D and XRayMeshGeometryModel3D. (#492)(WPF.SharpDX)
    • Port Fast-Quadric-Mesh-Simplification. (#511)
    • โž• Add CrossSectionMeshGeometry3D to provide plane cut like in CAD tool.(#543)(WPF.SharpDX)
    • โž• Add InvertNormal property for MeshGeometryModel3D. (#554)(WPF.SharpDX)

    ๐Ÿ‘Œ Improvement and Changes

    • ๐ŸŽ Rendering performance improvement, architecture optimization, code cleanup. (WPF.SharpDX)
    • ๐Ÿ›  Memory leak fixes.
    • TubeVisual3D, TorusVisual3D and MeshBuilder enhanced.(#335)(WPF)
    • ๐Ÿšš Move MeshBuilder to shared project.(#360)
    • โšก๏ธ Update SharpDX version to v4.0.1.
    • ๐Ÿ‘Œ Supports different rendering mode(deferred, swapchain).(WPF.SharpDX)
    • ๐ŸŽ Hit Test performance improvement. (WPF.SharpDX)
    • 0๏ธโƒฃ Disable MSAA by default. (WPF.SharpDX)
    • ๐Ÿ›  Numerous bug fixes.

    ๐Ÿ›  Fixed

    • ScreenGeometryBuilder (#106)
    • Lost render target (#112)
    • SharpDX idle load (#113)
    • SharpDX event driven rendering (#115)
    • Obj import smoothing group to long (#118)
    • SharpDX crash if no DX10 GPU is present (#120)
    • ContourHelper null reference (#122)
    • Obj export wrong texture type (#132)
    • SharpDX DPFCanvas safety check (#137)
    • GridLinesVisual3D normal issue (#136)
    • Switch left and right side of ViewCube (#183)
    • ViewCube not available after ModelUpDirection change (#4)
    • ๐Ÿ“ฆ Migrate automatic package restore (#189)
    • Threshold of Polygon3D.GetNormal() changed to 1e-10 (#246)
    • โœ… Disable hit testing on adorner layer (#250)
    • Frozen ScreenSpaceVisual3D.Points (#275)
    • Zoom to mouse location with wheel help wanted unconfirmed bug you take it (#289)
    • ๐Ÿ›  Fix material file exception in the ExportObj extension method (#303)
    • โœ… Any tips on implement hit test for billboard text in Helix SharpDx? (#308)
    • ๐Ÿ”ง Incorrect search for best multisampling configuration SharpDX (#311)
    • Rotate geometry is sluggish (#327)
    • MeshBuilder doesn't compile in UWP project (#369)
    • โž• AddRectangularMesh doesn't reflect light - SharpDX (#374)
    • What about an Octree enhancement (#376)
    • ๐Ÿ’ป LightIndex is incorrect under multiple UI thread in Light3D (SharpDX) (#384)
    • Duplicate implementation in Viewport3DX and CameraController(#386)
    • Vector3Collection.Array exposes full internal array, causes incorrect boundingbox (#406)
    • โšก๏ธ Issue with lighting after update (#390)
    • DPFCanvas OnRenderSizeChanged crash Application on Startup (#415)
    • Drawing a lot of lines of different color question SharpDX (#439)
    • Data Template example: Cannot find governing FrameworkElement (#442)
    • โœ… Wrong PointHit returned by LineGeometryModel3D.HitTest (#443)
    • OrthographicCamera is broken (SharpDX) (#467)
    • 0๏ธโƒฃ HelixToolkit.Wpf.SharpDX refers SharpDX.Mathematics v4.0.1.0 but default installation refers v3.1.1.0 (#514)
    • NotImplementedException in ModelContainer3DX (#522)
    • โšก๏ธ Some problem about model share after update (#556)