All Versions
31
Latest Version
Avg Release Cycle
61 days
Latest Release
3416 days ago
Changelog History
Page 4
Changelog History
Page 4
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v1.0.0 Changes
October 15, 2017โ Added
- ๐ Gitlink build step (#123)
- HelixViewport3D.CursorPosition (#133)
- FitView method on CameraHelper and HelixViewport3D (#264)
- โ Add triangle winding orientation, cull mode, depth clip enable dependency properties in MeshGeometryModel3D(#312) and PatchGeometryModel3D(#402). (WPF.SharpDX)
- โ Hit test for Billboard.(#313)(WPF.SharpDX)
- โ Add a TorusVisual3D and an Example Project.(#318)(WPF)
- SweepLinePolygonTriangulator added, faster than CuttingEarsTriangulator. (#328)
- Ability to add caps for tube in meshbuilder.(#341)
- โ Add FixedRotationPoint and FixedRotationPointEnabled properties for Viewport3DX. (#358)(WPF.SharpDX)
- โ Add BillboardSingleText model. (WPF.SharpDX)
- โ Add AddBox(Rect3D rectangle, BoxFaces faces) to MeshBuilder. (#363)
- โ Add BillboardImage3D model. (#373)(WPF.SharpDX)
- โ Add ReuseVertexArrayBuffer property to reuse existing vertex array. (#379)(WPF.SharpDX)
- โ Add alpha map to support PNG texture for MaterialModel3D and BillboardModel3D. (#401)(WPF.SharpDX)
- โ Add Octree for Geometry3D. Speedup hit test for all models. (#408)(WPF.SharpDX)
- ๐ Support complex template objects as DataTemplate3D with bindings on any level. (#420)(WPF)
- โ Add InstancingMeshGeometryModel3D and InstancingBillboardModel3D. (#432)(WPF.SharpDX)
- ๐ Support bone skinning, add BoneSkinMeshGeometryModel3D. (#446)(WPF.SharpDX)
- Enable and demonstrate per-vertex line colors. (#452)(WPF.SharpDX)
- ๐ Support Non-Fixed Sized billboarding. (#463)(WPF.SharpDX)
- ๐ Multi-Viewports support with model sharing. (#475)(WPF.SharpDX)
- โ Add Particle system. (#480)(WPF.SharpDX)
- โ Add OutLineMeshGeometryModel3D and XRayMeshGeometryModel3D. (#492)(WPF.SharpDX)
- Port Fast-Quadric-Mesh-Simplification. (#511)
- โ Add CrossSectionMeshGeometry3D to provide plane cut like in CAD tool.(#543)(WPF.SharpDX)
- โ Add InvertNormal property for MeshGeometryModel3D. (#554)(WPF.SharpDX)
๐ Improvement and Changes
- ๐ Rendering performance improvement, architecture optimization, code cleanup. (WPF.SharpDX)
- ๐ Memory leak fixes.
- TubeVisual3D, TorusVisual3D and MeshBuilder enhanced.(#335)(WPF)
- ๐ Move MeshBuilder to shared project.(#360)
- โก๏ธ Update SharpDX version to v4.0.1.
- ๐ Supports different rendering mode(deferred, swapchain).(WPF.SharpDX)
- ๐ Hit Test performance improvement. (WPF.SharpDX)
- 0๏ธโฃ Disable MSAA by default. (WPF.SharpDX)
- ๐ Numerous bug fixes.
๐ Fixed
- ScreenGeometryBuilder (#106)
- Lost render target (#112)
- SharpDX idle load (#113)
- SharpDX event driven rendering (#115)
- Obj import smoothing group to long (#118)
- SharpDX crash if no DX10 GPU is present (#120)
- ContourHelper null reference (#122)
- Obj export wrong texture type (#132)
- SharpDX DPFCanvas safety check (#137)
- GridLinesVisual3D normal issue (#136)
- Switch left and right side of ViewCube (#183)
- ViewCube not available after ModelUpDirection change (#4)
- ๐ฆ Migrate automatic package restore (#189)
- Threshold of Polygon3D.GetNormal() changed to 1e-10 (#246)
- โ Disable hit testing on adorner layer (#250)
- Frozen ScreenSpaceVisual3D.Points (#275)
- Zoom to mouse location with wheel help wanted unconfirmed bug you take it (#289)
- ๐ Fix material file exception in the ExportObj extension method (#303)
- โ Any tips on implement hit test for billboard text in Helix SharpDx? (#308)
- ๐ง Incorrect search for best multisampling configuration SharpDX (#311)
- Rotate geometry is sluggish (#327)
- MeshBuilder doesn't compile in UWP project (#369)
- โ AddRectangularMesh doesn't reflect light - SharpDX (#374)
- What about an Octree enhancement (#376)
- ๐ป LightIndex is incorrect under multiple UI thread in Light3D (SharpDX) (#384)
- Duplicate implementation in Viewport3DX and CameraController(#386)
- Vector3Collection.Array exposes full internal array, causes incorrect boundingbox (#406)
- โก๏ธ Issue with lighting after update (#390)
- DPFCanvas OnRenderSizeChanged crash Application on Startup (#415)
- Drawing a lot of lines of different color question SharpDX (#439)
- Data Template example: Cannot find governing FrameworkElement (#442)
- โ Wrong PointHit returned by LineGeometryModel3D.HitTest (#443)
- OrthographicCamera is broken (SharpDX) (#467)
- 0๏ธโฃ HelixToolkit.Wpf.SharpDX refers SharpDX.Mathematics v4.0.1.0 but default installation refers v3.1.1.0 (#514)
- NotImplementedException in ModelContainer3DX (#522)
- โก๏ธ Some problem about model share after update (#556)