Helix Toolkit v2.6.1 Release Notes
Release Date: 2019-02-16 // about 5 years ago-
[2.6.1] - 2019-02-16
โ Added
- Flat Normal Shading Mode for Phong/PBR/Diffuse Material. Use
EnableFlatShading = true
to enable this mode.(WPF.SharpDX/UWP/Core) ๐ 2. Add LimitPFS option to prevent FPS over shoot on mouse move (WPF) - ManipulationBinding allows to map ManipulationGesture for Wpf.SharpDX (WPF.SharpDX)
๐ Improvement and Changes
๐ 1. Add LimitFPS option in HelixToolkit.WPF Viewport3D. Prevents mouse movement causes FPS overshooting. (WPF)
- Add SnapMouseDownPoint for CameraController and Viewport #1082. (WPF) ๐ 3. Prevent zoom lock if look direction is too small (WPF.SharpDX/UWP/Core)
๐ Fixed
- Fix Camera Rotation with ZoomAroundMouseDownpoint=true (SharpDX) #1068 (WPF.SharpDX/UWP/Core) โ 2. Fix exception in Closest3DPointHitTester #1085 (WPF)
- Fix panning sometimes not working issue.(WPF.SharpDX/UWP/Core)
- ViewportExtensions.Project does not get correct projection #1090. (WPF.SharpDX/UWP/Core)
- Fix cube map auto mipmap generation #1087. (WPF.SharpDX/UWP/Core)
- Fix Transform3DHelper.CombineTransform creates too nested Transform3DGroup #1089 (WPF)
- Fix local transform not getting calculated for UIElement3D in Visual3DHelper.GetTransform(). This solve mouse rotate getting reversed issue in Rotate Manipulator. (WPF) โ 8. Fix Bound one dimension is zero on single point or single axis align line and causes hit test failed.(WPF.SharpDX/UWP/Core)
- Fix rounding issue in TextGroupVisual3D CreateTextMaterial #1075 (WPF) ๐ง 10. Fix Assimp importer user specified material type in configuration not working properly. (WPF.SharpDX/UWP/Core)
- Flat Normal Shading Mode for Phong/PBR/Diffuse Material. Use