Helix Toolkit v2.8.0 Release Notes

Release Date: 2019-06-22 // almost 5 years ago
  • [2.8.0] - 2019-06-22

    โž• Added

    ๐Ÿ‘ 1. Implement HelixToolkit.Wpf and HelixToolkit.Wpf.SharpDX supports for .Net Core 3.0 WPF. (WPF/WPF.SharpDX) ๐Ÿ‘€ 2. Supports absolute 3D position mode in ScreenSpacedNode. Helps to have multiple coordinate system in world space and zooming does not affect the coordinate system size. See CustomViewCubeDemo for details. Ref #1165 (WPF.SharpDX/UWP/Core) ๐Ÿ‘ 3. Supports GPU generated arrow head/tail for line rendeirng. Detail refer to LineShadingDemo (WPF.SharpDX/UWP/Core) ๐Ÿ‘ 4. Supports Line Texture in LineMaterial. (WPF.SharpDX/UWP/Core)

    ๐Ÿ‘Œ Improvement and Changes

    ๐Ÿ‘ 1. Supports 2D color array texture for TextureModel. Ref #1156 (WPF.SharpDX/UWP/Core)

    ๐Ÿ›  Fixed

    1. OrthoCam width getting clipped on zooming #1164 (WPF.SharpDX/UWP/Core)
    2. Fix panning speed too huge causes object flying too far. Ref #1161 (WPF.SharpDX/UWP/Core)
    3. Orthogaphical Camera (width calc) SharpDX #1158 (WPF.SharpDX/UWP/Core) ๐Ÿ“ฆ 4. Fix symbol link issue for nuget packages.
    4. Fix EnvironmentMap projection under perspective camera. #1177