LiveCharts2 alternatives and similar packages
Based on the "Graphics" category.
Alternatively, view LiveCharts2 alternatives based on common mentions on social networks and blogs.
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Live-Charts
DISCONTINUED. Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP. -
Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about. -
OpenTK
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac. -
Win2D
Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow. -
Interactive Data Display for WPF
DISCONTINUED. Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically. -
NGraphics
NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers. -
LibTessDotNet
C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab -
AssimpNet
A cross-platform .NET Standard wrapper for the Open Asset Importer ("Assimp"). The library enables importing, processing, and exporting of 3D models for rendering in graphics/game applications. Over 40 formats are supported for importing (e.g. OBJ, FBX, GLTF, 3DS, Collada) and a subset of those formats can be exported to (e.g. OBJ, GLTF, 3DS, Collada). Mesh processing features allow for mesh data to be generated or optimized for real-time rendering.
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README
LiveCharts2
LiveCharts2 (v2) is the evolution of LiveCharts (v0), it fixes the main design issues of its predecessor, it's focused to run everywhere, improves flexibility without losing what we already had in v0.
Extremely flexible data visualization library
The following image is a preview, v2.0
is beta now.
Here is a preview (1.4MB gif, wait for it to load if you see a blank space bellow this text...):
Get started
Live charts is a cross platforms charting library .Net, to get started go to https://lvcharts.com and take a look at the instalation guide of your target platform, the web site contains all the samples provided in this repo, docs and more.
LiveCharts supports:
- Maui
- Uno Platform
- Wpf
- WinUI
- Xamarin.Forms
- WindowsForms
- BlazorWasm
- Avalonia
- Eto Forms
- Uwp
You can also use LiveCharts 2 on a console app or on the server side installing only the core packages, take a look at this guide.
The Errors of v0
V0 is built on top of WPF, this has many problems, WPF is not designed for the purposes of the library, it is always tricky to find a solution for the problems of the library.
How Flexible is v2?
When we were on v0 and tried to take the library to UWP, we noticed it required a huge effort with the architecture the library had in v0. V2 is designed to work on multiple platforms, it requires minimal effort to take the library to a new platform.
Then LiveCharts2 requires SkiaSharp?
Not necessarily, The SkiaAPI makes it much easier to take the library everywhere, but that does not means that LiveCharts2 requires it to work we could easily move to any other drawing engine.