LiveCharts2 alternatives and similar packages
Based on the "Graphics" category.
Alternatively, view LiveCharts2 alternatives based on common mentions on social networks and blogs.
9.5 1.2 L3 LiveCharts2 VS Live-ChartsSimple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
8.4 8.2 L3 LiveCharts2 VS OpenTKThe Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
7.6 9.0 LiveCharts2 VS Helix ToolkitHelix Toolkit is a collection of 3D components for .NET.
7.6 6.9 LiveCharts2 VS Win2DWin2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
6.5 8.8 LiveCharts2 VS Silk.NETThe high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX bindings library your mother warned you about.
Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically.
3.2 7.7 LiveCharts2 VS SciChartExamples, tutorials, and sandbox for SciChart WPF: High Performance Realtime Charts
A cross-platform .NET Standard wrapper for the Open Asset Importer ("Assimp"). The library enables importing, processing, and exporting of 3D models for rendering in graphics/game applications. Over 40 formats are supported for importing (e.g. OBJ, FBX, GLTF, 3DS, Collada) and a subset of those formats can be exported to (e.g. OBJ, GLTF, 3DS, Collada). Mesh processing features allow for mesh data to be generated or optimized for real-time rendering.
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
Do you think we are missing an alternative of LiveCharts2 or a related project?
LiveCharts2 (v2) is the evolution of LiveCharts (v0), it fixes the main design issues of its predecessor, it's focused to run everywhere, improves flexibility without losing what we already had in v0.
Extremely flexible data visualization library
The following image is a preview,
v2.0 is beta now, you can install it from NuGet: https://github.com/beto-rodriguez/LiveCharts2/issues/35, it support WPF, WinForms, Avalonia, WinUI, UWP and Xamarin for now but MAUI (#161) and Blazor wasm (#239) will also be supported.
here is a preview (1.4MB gif, wait for it to load if you see a blank space bellow this text...):
Install and try it from NuGet
In Visual Studio go to the
Solution Explorer then right click on
Manage NuGet Packages, enable the "Include prerelease" checkbox and in the browse tab search for the view of your target platform:
LiveChartsCore.SkiaSharpView.WPF LiveChartsCore.SkiaSharpView.WinForms LiveChartsCore.SkiaSharpView.Avalonia LiveChartsCore.SkiaSharpView.XamarinForms LiveChartsCore.SkiaSharpView.UWP (see #145) LiveChartsCore.SkiaSharpView.WinUI
You can also use LiveCharts 2 on a console app or on the server side installing only the core packages, and using the
ISkiaSharpChart objects (see this sample).
The new web site will be publish soon with a collection of samples using
v2, at this moment you can browse the samples folder in this repo.
The Errors of v0
V0 is built on top of WPF, this has many problems, WPF is not designed for the purposes of the library, it is always tricky to find a solution for the problems of the library.
How Flexible is v2?
When we were on v0 and tried to take the library to UWP, we noticed it required a huge effort with the architecture the library had in v0. V2 is designed to work on multiple platforms, it requires minimal effort to take the library to a new platform.
Then LiveCharts2 requires SkiaSharp?
Not necessarily, The SkiaAPI makes it much easier to take the library everywhere, but that does not means that LiveCharts2 requires it to work we could easily move to any other drawing engine.