MonoGame v3.2 Release Notes
Release Date: 2018-03-03 // about 6 years ago-
- Implemented missing PackedVector types.
- VS2013 support for MonoGame templates.
- Big improvement to XInput performance on Windows/Windows8.
- Added GameWindow.TextInput event enhancement.
- Added Xamarin.Mac compatability.
- Support for WPF interop under DirectX.
- Enhancement to support multiple GameWindows on Windows under DirectX.
- Various SpriteFont compatibility improvements.
- OpenAL performance/memory/error handling improvements.
- Reduction of Effect runtime memory usage.
- Support for DXT/S3TC textures on Android.
- Touch support on Windows desktop games.
- Added new RenderTarget3D enhancement.
- OUYA gamepad improvements.
- Internal improvements to reduce garbage generation.
- Various windowing fixes for OpenTK on Linux, Mac, and Windows.
- Automatic support for content reloading on resume for Android.
- Support for TextureCube, Texture3D, and RenderTargetCube on DirectX.
- Added TitleContainer.SupportRetina enhancement for loading @2x content.
- Lots of Android/Kindle compatibility fixes.
- Added enhancement GameWindow.IsBorderless.
- OpenGL now supports multiple render targets.
- Game.IsRunningSlowly working accurately to XNA.
- Game tick resolution improvements.
- XACT compatibility improvements.
- Various fixes and improvements to math types.
- DrawUserIndexedPrimitives now works with 32bit indicies.
- GamerServices fixes under iOS.
- Various MonoGame FX improvements and fixes.
- Render target fixes for Windows Phone.
- MediaPlayer/MediaQueue/Song fixes on Windows Phone.
- XNA accuracy fixes to TitleContainer.
- Fixes to SpriteBatch performance and compatibility with XNA.
- Threading fixes around SoundEffectInstance.
- Support for Song.Duration.
- Fixed disposal of OpenGL shader program cache.
- Improved support of PoT textures in OpenGL.
- Implemented missing EffectParameter SetValue/GetValue calls.
- Touch fixes to Windows Phone.
- Fixes to orientation support in iOS.
- Lots of PSM fixes which make it usable for 2D games.
- New Windows desktop platform using DirectX/XAudio.
- Old Windows project renamed WindowsGL.
- Fixed offsetInBytes parameter in IndexBuffer/VertexBuffer SetData.
- Fixed subpixel offset when viewport is changed in OpenGL.
- Tons of content pipeline improvements making it close to complete.