MonoGame v3.6 Release Notes

Release Date: 2017-03-01 // about 7 years ago
    • Fixed XML deserialization of Curve type. #5494
    • Fix #5498 Pipeline Tool template loading on MacOS. #5501
    • Fix typo in the exclude.addins which cause warnings when installing the Addin in XS. #5500
    • Added support for arbitrary defines passed to the Effect compiler. #5496
    • Fixed GraphicsDevice.Present() to check for current render target. #5389
    • Custom texture compression for SpriteFonts. #5299
    • Performance improvements to SpriteBatch.DrawString(). #5226
    • Removed the OUYA platform #5194
    • Dispose of all graphical resources in unit tests. #5133
    • Throw NoSuitableGraphicsDeviceException if graphics device creation fails. #5130
    • Optimized and added additional constructors to Color. #5117
    • Added SamplerState.TextureFilterMode to correctly support comparison filtering. #5112
    • Fixed Apply3D() on stereo SoundEffect. #5099
    • Fixed Effect.OnApply to return void to match XNA. #5090
    • Fix crash when DynamicSoundEffectInstance not disposed. #5075
    • Texture2D.FromStream now correctly throws on null arguments. #5050
    • Implemented GraphicsAdapter for DirectX platforms. #5024
    • Fixed initialization of GameComponent when created within another GameComponent. #5020
    • Improved SoundEffect internal platform extendability. #5006
    • Refactored audio processing for platform extensibility. #5001
    • Refactored texture processing for platform extensibility. #4996
    • Refactor ShaderProfile to allow for pipeline extensibility. #4992
    • Removed unnessasary dictionary lookup for user index buffers for DirectX platforms. #4988
    • New SetRenderTargets() method which allows for variable target count. #4987
    • Added support for XACT reverb and filter effects. #4974
    • Remove array in GamePadDPad constructor. #4970
    • Updated to the latest version of Protobuild. #4964
    • Fixed static VBs and IBs on UWP on XB1. #4955
    • Updated to the latest version of Protobuild. #4950
    • Update Xamarin Studio addin for latest platform changes. #4926
    • Replace OpenTK with custom OpenGL bindings #4874
    • Fix Mouse updating when moving the Window. #4924
    • Fix incorrect use of startIndex in Texture2D.GetData DX. #4833
    • Cleanup of AssemblyInfo for framework assembly. #4810
    • New SDL2 backend for desktop GL platforms. #4428
    • Two MaterialProcessor properties fixed. #4746
    • Fixed thumbstick virtual buttons to always use independent axes. #4742
    • Fixed back buffer MSAA on DirectX platforms. #4739
    • Added new CHANGELOG.md to project. #4732
    • Added obsolete attribute and updated documentation. #4731
    • Fixed layout of UWP windows in VS template to ignore window chrome. #4727
    • Remove support for reading raw assets through ContentManager. #4726
    • Implemented DynamicSoundEffectInstance for DirectX and OpenAL platforms. #4715
    • Removed unused Yeti Mp3 compressor. #4713
    • MonoGame Portable Assemblies. #4712
    • Fixed RGBA64 packing and added unit tests. #4683
    • Fix Gamepad crash when platform doesn't support the amount. #4677
    • Fixed Song stopping before they are finished on Windows. #4668
    • Removed the Linux .deb installer. #4665
    • OpenAssetImporter is now automatically selected for all the formats it supports. #4663
    • Fixed broken unit tests under Linux. #4614
    • Split out Title Container into partial classes. #4590
    • Added Rider Support to Linux installer. #4589
    • Implement vertexStride in VertexBuffer.SetData for OpenGL. #4568
    • Performance improvement to SpriteBatch vertex generation. #4547
    • Optimization of indices initialization in SpriteBatcher. #4546
    • Optimized ContentReader to decode LZ4 compressed streams directly. #4522
    • TitleContainer partial class cleanup. #4520
    • Remove raw asset support from ContentManager. #4489
    • Initial implementation of RenderTargetCube for OpenGL. #4488
    • Removed unnecessary platform differences in MGFX. #4486
    • SoundEffect fixes and tests. #4469
    • Cleanup FX syntax for shader compiler. #4462
    • General Improvements to Pipeline Gtk implementation. #4459
    • ShaderProfile Refactor. #4438
    • GraphicsDeviceManager partial class refactor. #4425
    • Remove legacy Storage classes. #4320
    • Added mipmap generation for DirectX render targets. #4189