MonoGame v3.7 Release Notes

Release Date: 2018-09-23 // over 5 years ago
    • Remove Scale and Rotation properties from Matrix. #5584
    • Added Switch as a platform. #5596
    • DirectX: Fixed multisample clamping logic. #5477
    • SDL Gamepad DB update. #5605
    • Add Missing method OpaqueDataDictionary.GetValue. #5637
    • Increase code coverage in Model* family. #5632
    • Fix scroll wheel events on Windows Universal. #5631
    • Implement GetHashCode on Vertex types. #5654
    • Implement GetHashCode and ToString methods for Joystick. #5670
    • Fixed Gamepad DPad on Android. #5673
    • Pipeline process not terminating on exit fix. #5672
    • Added Joystick.IsSupported property. #5678
    • Use GraphicsCapabilities.MaxTextureAnisotropy on SamplerState. #5676
    • Make SpriteBatch.End throw when Begin not called. #5689
    • Add Open Output Directory option to Pipeline Tool. #5690
    • Rename Exit to Quit on Pipeline Tool Linux Headerbar. #5687
    • Added minimum size to the Pipeline Tool window. #5692
    • Added Id and DisplayName properties to Gamepad. #5625
    • Improved GameController database loading for DesktopGL. #5606
    • RPC curves are now updated before Cue is played. #5709
    • Fixes to Texture2D.FromStream on Windows DirectX. #5712
    • Support DistanceScale and DopplerFactor under OpenAL. #5718
    • Implemented Microphone for OpenAL platforms. #5651
    • Implemented caching of staging resources used to copy data from a Texture2D under DirectX. #5704
    • Reusable function for raising events. #5713
    • Remove reference to SharpDX from project templates. #5611
    • Improvements to VideoPlayer for Desktop DirectX. #5737
    • Use SharpDX NuGet packages from our NuGet packages. #5748
    • Fixed leaks that affected shutting down and recreating GraphicsDevice under DirectX. #5728
    • Texture2D mipmap generation and population fixes. #5614
    • Remove SharpDX.RawInput.dll reference from DirectX graphics backend. #5723
    • New fast Texture2D.FromStream implementation for DesktopGL ported from STB. #5630
    • Added support DrawInstancedPrimitives on OpenGL platforms. #4920
    • Fixed mouse touch event to release when mouse moves outside the client area or we loses focus. #5641
    • Added GraphicsAdapter.UseDebugLayers to enable GPU debug features in release builds. #5791
    • Fixed DirectX back buffer update when multisampling changes. #5617
    • Adds Xbox One S controller support to Linux. #5797
    • Do not allow the Pipeline tool to delete files outside the content folder. #5820
    • OpenGL Mouse.SetCursor now works with alpha correctly. #5829
    • Implement Mouse.SetCursor() for Windows. #5831
    • Fix pre-emptive song finish in OggStreamer. #5821
    • UWP Templates use target version selected in wizard. #5819
    • Implement Mouse.WindowHandle under Windows DirectX. #5816
    • Improve shader error/warning parsing in Pipeline Tool. #5849
    • Fix crash on multi-editing bool values in Pipeline Tool. #5859
    • Fixes to XACT sound effect pooling. #5832
    • Improved disposal of OpenGL resources. #5850
    • Better support for WAV audio formats in content pipeline and FromStream. #5750
    • Fix for build hang with no mgcb file in project. #5886
    • Removed deprecated Rider settings from Linux installer. #5881
    • Improved performance of SpriteFont.MeasureString() & SpriteBatch.DrawString(). #5874
    • Sort content when saving MGCB files. #5930
    • Fix a crash when building content in xbuild. #5897
    • Fixed back button problems in UWP. #5810
    • Removed Windows 8.1 and Windows Phone 8.1 support. #5809
    • Upgrade to SharpDX 4.0.1. #5949
    • Update the UWP Template to use the Latest SDK. #5931
    • Fixed the Scissor rect calculation on DesktopGL and OpenGL platforms. #5977
    • Calculate the Client Bounds a bit later. #5975
    • Rework Android OpenGL Framebuffer Support. #5993
    • Implemented GraphicsDevice.GetBackBufferData. #5114
    • Optimizations to Length and Normalize in Vector3 and Vector4. #6004
    • Added MGCB man page for Linux. #5987
    • Included mgcb autocomplete for bash. #5985
    • Fixed GamePad.SetVibration crash. #5965
    • Fallback SurfaceFormat for RenderTargets. #6170
    • Added O(1) EffectParameter lookups by name. #6146
    • Reduce MouseState garbage in Desktop DirectX. #6168
    • Made SpriteFont constructor public. #6126
    • New Template System using Nuget. #6135
    • Use StbSharp for all Texture2D.FromStream. #6008
    • Dynamic reference loading in Pipeline Tool. #6202
    • Fix Pipeline tool to work regardless of Mono changes. #6197
    • Update Template Icons and Fix Mac Info.plist. #6209
    • Fix typo in VS2013 Shared Project Template. #6216
    • Fill up dotnet template info. #6226
    • Support Mac Unit Tests. #5952
    • Updated Assimp to latest version. #6222
    • Make sure that the window titlebar is within screen bounds on DesktopGL. #6258
    • Fixed trigger/dpad button state and reduced garbage in iOS Gamepad. #6271
    • Updated Windows Universal Min SDK Versions. #6257
    • Fix property content serialization detection when using a property named Item. #5996
    • Fix launcher default mimetype in Linux installer. #6275
    • Restore NVTT. #6239
    • Support unicode in window title under DesktopGL. #6335
    • Add crash report window to Pipeline Tool. #6272
    • Fix linking for copy action in Pipeline Tool. #6398
    • Implemented KeyboardInput and MessageBox for Windows DX. #6410
    • Fixed audio interruption bug on iOS. #6433