MonoGame v3.7.1 Release Notes

Release Date: 2018-12-08 // over 5 years ago
    • MGCB now generates content building statistics. #6401
    • Fixes to dependency loading in Pipeline Tool. #6450
    • Fixed crash when canceling choose folder dialog in Pipeline Tool. #6449
    • Fix add item dialog jumping around in Pipeline Tool. #6451
    • Fix OpenAL library loading on some Android phones. #6454
    • Fix Gamepad index tracking under UWP. #6456
    • Rename "Copy Asset Path" to "Copy Asset Name" for consistency with XNA in Pipeline Tool. #6457
    • Fix TextInput Keys argument for UWP. #6455
    • Add new GamePad.GetState() overloads to support different dead zone modes. #6467
    • Fixed incorrect offset DynamicSoundEffectInstance.SubmitBuffer under XAudio. #6523
    • Improved accuracy of fixed time step. #6535
    • Ensure intermediate output path exists before writing stats in Pipeline Tool. #6503
    • Fix for special window close case under SDL. #6489
    • Marshal microphone identifiers as UTF-8. #6530
    • Clear the current selections when excluding items in the Pipeline Tool. #6549
    • Enable standard derivatives extension for GLSL shaders. #6501
    • Fixed framebuffer object EXT loading under OpenGL. #6562
    • Fixed GL.RenderbufferStorage for devices that use the EXT entry points. #6563
    • Fix VS template installation when C# folder is missing. #6544
    • Fix for SDL loading when a '#' is in the directory path. #6573
    • Restored Buttons[] constructor in GamePadState fixing XNA compatibility. #6572