MonoGame v3.7.1 Release Notes
Release Date: 2018-12-08 // over 5 years ago-
- MGCB now generates content building statistics. #6401
- Fixes to dependency loading in Pipeline Tool. #6450
- Fixed crash when canceling choose folder dialog in Pipeline Tool. #6449
- Fix add item dialog jumping around in Pipeline Tool. #6451
- Fix OpenAL library loading on some Android phones. #6454
- Fix Gamepad index tracking under UWP. #6456
- Rename "Copy Asset Path" to "Copy Asset Name" for consistency with XNA in Pipeline Tool. #6457
- Fix TextInput Keys argument for UWP. #6455
- Add new GamePad.GetState() overloads to support different dead zone modes. #6467
- Fixed incorrect offset DynamicSoundEffectInstance.SubmitBuffer under XAudio. #6523
- Improved accuracy of fixed time step. #6535
- Ensure intermediate output path exists before writing stats in Pipeline Tool. #6503
- Fix for special window close case under SDL. #6489
- Marshal microphone identifiers as UTF-8. #6530
- Clear the current selections when excluding items in the Pipeline Tool. #6549
- Enable standard derivatives extension for GLSL shaders. #6501
- Fixed framebuffer object EXT loading under OpenGL. #6562
- Fixed GL.RenderbufferStorage for devices that use the EXT entry points. #6563
- Fix VS template installation when C# folder is missing. #6544
- Fix for SDL loading when a '#' is in the directory path. #6573
- Restored Buttons[] constructor in GamePadState fixing XNA compatibility. #6572