MonoGame v3.8.1 Release Notes
Release Date: 2022-07-26 // over 2 years ago-
No data yet ๐
You can check the official repo
Previous changes from v3.8
-
โ Added
- New Plane constructor. #6085
- Round, Ceiling, Floor functions for Vector2/3/4. #6318
- Dotnet templating templates. #6494
- TransformMatrix for SpriteEffect. #6623
- SpriteBatch constructor overload with capacity parameter. #6682
- [OpenGL] Support for separate blend states per render target. #6343
- Multiply operator overload for Color:
scale * Color
. #6747 - Overloads for garbageless BoundingBox.CreateFromPoints. #6743
- UseStandardPixelAddressing flag. #6621 #6780
- [MGCB] Search fonts in HKEY_CURRENT_USER on Windows. #6671
- Garbageless GetPressedKeys overload. #6643
- Expose GraphicsDevice.DiscardColor to set the clear color of render targets. #6832
- KeyDown and KeyUp events on GameWindow. #6762
- FromFile for Texture2D and SoundEffect. #6586
- PlatformInfo class to query runtime platform. #6846 #6873
- API to query graphical system at runtime. #6872
- Etc2 texture format support. #6864
- MonoGame.Content.Builder package. #6905
- ฯ constant. #6937
- [UWP] Overloads for more detailed vibration control. #6933
- [MGCB Editor] Always use Headerbar. #6938
- Joystick display name for the Joystick API. #7008
- [OpenGL] Overload with base index for draw instancing. #7016
- Google Stadia Support. #7020 #7049
- LastJoystickIndex for the Joystick API. #7017
- MouseState.ToString. #7091
- [MGCB Editor] .NET Core tool. #7090
- [MGFXC] Wine support. #7098 #7103 #7107 #7188
- EffectParameter.SetValue for int array. #7143
- Add Web platform information to the content builder. #7144
- [macOS] MonoGame Content pad for VS for Mac. #7266
โ Removed
- Remove obsolete SpriteBatch.Draw overload. #6818
- Disable Piranha portable build. #6844
- Removed MonoGame.Framework.Net. #6900 #6775
- Remove internal PNG Utility Classes. #6976
- Protobuild removed and replaced with solutions and projects. #7040 #7041
๐ Changed
- OpenAssetImporter Improvements and FbxImporter Unit Tests. #6158
- Made sound system optional. #6629
- [UWP] Do not set minimum window size. #6763
- Added Cake build script to replace NANT. #6776
- Marked Color.TransparentBlack obsolete. #6817
- [SDL] Performance and garbage optimizations to Joystick. #6829 #6834
- Track GamePad packet number and general optimizations. #6760
- [DirectX] Basic performance enhancements to Texture2D. #6726
- Inline Vector2 operator / and Point.ToVector2(). #6700
- Make OggStreamer thread a background thread. #6848
- Made it so Texture2D in any format could be saved as Png/Jpeg when using MonoGame.DesktopGL backend. #6855
- Upgrade SDK projects to .NET 4.5.2. #6902 #6903 #7050
- Reduced garbage in Direct X-specific SetRenderTargets methods. #7034
- MouseState Improvements. #6973
- KeyboardState Improvements. #6972
- [SDL] Updated controller DB. #7124
- We now pool ContentManager scratch buffers. #5921
- [OpenAL] Clean up sound disposal. #7097
- [macOS] Replaced System.Drawing with StbImageSharp to enable tests. #7071
- [Docs] Moved to DocFX v2 for documentation. #7127
- [SDL] Bump dependencies to SDL 2.0.12. #7133
- [Docs] Update for 3.8. #7117 #7240
- [MGCB Editor] Changed position for context menu item Rebuild. #7176
- [MGCB] Replace symbols for assembly references. #7272
๐ Fixed
- Support arrays > 255 elements in shaders. #5995
- [DesktopGL] Fix setting mouse cursor from Texture2D. #6187
- Remove trailing NUL chars in registry font name. #6577
- [OpenAL] Fix loading OpenAL-Soft in DesktopGL when # is in path. #6581
- [WindowsDX] Avoid freezing while moving/resizing window. #6594
- [iOS] Fixed background music stopping on game startup. #6596
- Fixed GameUpdateRequiredException namespace. #6597
- [MGCB] Fixed build not cleaning empty projects. #6615
- Reduce garbage from TextInput. #6664
- Fix for loading native libraries on Amazon Fire HD 8. #6677
- Fixes reflection support on SpriteBatch ctor. #6709
- [Android] Fixed crashes on launch and resume. #6741
- [Android] Fixed restoration of an activity after Game.Exit. #6739
- [SDL] Fix rumble infinity threshold. #6744
- [SDL] Fixed OnTextInput. #6749
- Move touches are now aged too. (fixes #6753). #6756
- [Android] Fixed Texture2D.GetData corrupting the Texture2D object. #6729
- [MGCB Editor] Fix assembly load API used for custom user references. #6770
- Fix nuget metadata URL properties. #6774
- Fix IRenderTarget comments. #6785
- Catch ArgumentException when trying to get encoding upon PipelineController.DoBuild. #6826
- [OpenAL] Free source when sound instance is disposed. #6813
- Use Resume when Play is called on Paused sound effect instance. #6815
- Fixed BoundingSphere.Intersects(BoundingBox). #6666
- Override Dispose in DrawableGameComponent to unload content. #6858
- Fixed SwapChain is null in GraphicsDevice.PlatformDispose. #6869
- Swap red and blue when setting mouse cursor texture. #6859
- [DesktopGL] Fix IsActive not getting set to false. #6895
- Fix FileHelpers Uri getting confused by double slashes. #6924
- [UWP] Vibrate controller handles instead of triggers. #6933
- Fix for CoreRT support. #6948
- Fix a crash on macOS and CoreRT related to mishandling unmanaged function pointers. #6949
- [MGCB] Rethrow InvalidContentException for Importers instead of wrapping it in a new PipelineException. #6954
- Throw InvalidContentException with error line number/position in ContentIdentity. #6953
- Fall back to less precise frame pacing on non-Windows platforms. #6941
- [UWP] Fixes content loading to work with packaged files (and not just resources). #6964
- [UWP] Fixes window resizing upon GraphicsDeviceManager.ApplyChanges(). #6964
- [Android] fix GamePad.Back emulation. #6951
- [Android] Fixes android APIs fallback. #6952
- Fixed sample count in SoundEffect. #6996
- [SDL] Fixed memory leak in controller mapping by freeing the returned string. #7021
- [macOS] Look for native libraries in Frameworks folder for .app bundles. #7022
- [OpenGL] Fixed PlatformClear and PlatformPresent to be private in GraphicsDevice. #7026
- [DesktopGL] Fixed GraphicsAdapter.Description to return renderer. #6959
- [OpenGL] Query correct value for the bounds to GL.ActiveTexture. #6970
- Fix Content.mgcb not being visible in VS 2019. #7064
- [iOS] Fix initialization crash on GLES 2.0 devices. #7047
- [iOS] Fix GL error and race condition. #7073
- [MGCB Editor] Mac fixes. #7077
- [OpenAL] Fixing audio duplicating sourceids. #7095
- [MGCB] Fix FindCommand not looking system locations on macOS/Linux. #7100
- Fix FuncLoader not properly checking the current folder (fixes #7101). #7102
- Fix .NET Standard template using wrong nuget. #7099
- [DirectX] Fixed MSAA RenderTarget GetData and SetData. #5838
- Fixed deconstruction of color for bytes and floats. #7109
- [MGCB] Fix failing to find ffmpeg because it tries relative path. #7138
- [MGFXC] Various fixes. #7148
- Fixed a bug where The "New Item" dialogue would have no templates listed. #7141
- [MGCB Editor] Darken text in output. #7163
- [MGCB] Fix trying to chmod root files. #7183
- [MGCB Editor] Fixed to not require root privileges for installing. #7185
- [SDL] Better debugging for macOS. #7187
- Fixed content failing to load on NetCore. #7199
- [MGCB Editor] Fix parsing filename from arguments on macOS. #7215
- [Linux] Flatpak packaging upgrades. #7224
- Fix path in RebuildMGFX.bat. #7239
- [DirectX] Fix issues with RenderTexture2D and SwapChainRenderTarget. #7225
- [macOS] VSMac addin fixes. #7253
- [MGCB Editor] PropertyGrid fixes. #7256
- [MGCB Editor] General fixes. #7262
- Fix a race condition when playing sound in worker threads. #7219
- [Android] Fixed surface recreation when resuming from sleep mode on FireTV. #7211
- Fix loading of content with special characters in a file name. #7267