All Versions
10
Latest Version
Avg Release Cycle
146 days
Latest Release
2003 days ago
Changelog History
Changelog History
-
v0.10.0 Changes
September 21, 2019๐ This is a huge breaking release. Check the commits for details. Here are a handful of the changes:
- ๐ most pipeline importers/exporters were removed in favor of runtime loaders
Sprite
was changed toSpriteRenderer
SpriteT
is gone in favor of the newSpriteAnimator
- ๐ new sprite atlas generator external executable and runtime atlas loader
- netstandard targets added to all csproj files
-
v0.9.5
September 15, 2019 -
v0.9.4
September 05, 2019 -
v0.9.3
February 09, 2019 -
v0.9.2
September 27, 2018 -
v0.9.1 Changes
September 26, 2018๐ All changes since a long time ago are in this release which will be available on NuGet if the CI job works as expected ;)
-
v0.9.0 Changes
October 10, 2016The zip file contains prebuilt DLLs. To use them do the following:
โ add the Runtime/Nez.dll as a reference in your games main project
โ add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
โ add a reference to Runtime/Nez.dll to the Pipeline Tool as well -
v0.8.0 Changes
July 06, 2016๐ Version 0.8.0
The zip file contains prebuilt DLLs. To use them do the following:
- โ add the Runtime/Nez.dll as a reference in your games main project
- โ add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
- โ add a reference to Runtime/Nez.dll to the Pipeline Tool as well
-
v0.5.0
April 28, 2016 -
v0.1.0 Changes
February 14, 2016๐ Version 0.1.0
The zip file contains prebuilt DLLs. To use them do the following:
- โ add the Runtime/Nez.dll as a reference in your games main project
- โ add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
- โ add a reference to Runtime/Nez.dll to the Pipeline Tool as well