All Versions
10
Latest Version
Avg Release Cycle
146 days
Latest Release
201 days ago

Changelog History

  • v0.10.0

    September 21, 2019

    🚀 This is a huge breaking release. Check the commits for details. Here are a handful of the changes:

    • 🚚 most pipeline importers/exporters were removed in favor of runtime loaders
    • Sprite was changed to SpriteRenderer
    • SpriteT is gone in favor of the new SpriteAnimator
    • 🆕 new sprite atlas generator external executable and runtime atlas loader
    • netstandard targets added to all csproj files
  • v0.9.5

    September 15, 2019
  • v0.9.4

    September 05, 2019
  • v0.9.3

    February 09, 2019
  • v0.9.2

    September 27, 2018
  • v0.9.1

    September 26, 2018

    🚀 All changes since a long time ago are in this release which will be available on NuGet if the CI job works as expected ;)

  • v0.9.0

    October 10, 2016

    The zip file contains prebuilt DLLs. To use them do the following:

    ➕ add the Runtime/Nez.dll as a reference in your games main project
    ➕ add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
    ➕ add a reference to Runtime/Nez.dll to the Pipeline Tool as well

  • v0.8.0

    July 06, 2016

    🔖 Version 0.8.0

    The zip file contains prebuilt DLLs. To use them do the following:

    • ➕ add the Runtime/Nez.dll as a reference in your games main project
    • ➕ add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
    • ➕ add a reference to Runtime/Nez.dll to the Pipeline Tool as well
  • v0.5.0

    April 28, 2016
  • v0.1.0

    February 14, 2016

    🔖 Version 0.1.0

    The zip file contains prebuilt DLLs. To use them do the following:

    • ➕ add the Runtime/Nez.dll as a reference in your games main project
    • ➕ add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
    • ➕ add a reference to Runtime/Nez.dll to the Pipeline Tool as well