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Programming language: C#
License: MIT License
Tags: Graphics    
Latest version: v2.0.0-preview4

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README

Silk.NET

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Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL. Use Silk.NET to add cross-platform 3D graphics, audio, compute and haptics to your C# application.

Silk.NET works on any .NET Standard 2.0 compliant platform. This includes Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.

Features

  • Performance: We use lesser-known techniques for our native interop which makes our bindings blazing fast.
  • Up-to-date: We've built Silk.NET around the latest versions of the Khronos specifications. This means that Silk.NET includes OpenGL 4.6 (and its NVIDIA ray-tracing extensions), OpenGLES 3.2.
  • High-level utilities: We provide high-level abstractions around Windowing and Input APIs, which means your apps can run on any platform without changing a single line.
  • Game-ready: Making games or game engines with Silk.NET is a breeze as you already have everything a game needs - Graphics, Audio, Input, and Windowing; all in one product!

The team

We currently have the following maintainers:

As well as some helpers from the community:

Building from source

  • Make sure you have the .NET Core SDK installed
  • Clone the repository
  • Run generator.bat or generator.sh (to generate the bindings)
  • Run dotnet build

Contributing

Silk.NET uses and encourages Early Pull Requests. Please don't wait until you're done to open a PR!

  1. Install Git and the .NET Core SDK
  2. Fork Silk.NET
  3. Create a branch on your fork.
  4. Add an empty commit to start your work off (and let you open a PR): git commit --allow-empty -m "start of [thing you're working on]"
  5. Open a Pull request with [WIP] in the title. Do this before you actually start working.
  6. Make your commits in small, incremental steps with clear descriptions.
  7. Tag a maintainer when you're done and ask for a review!

Some projects may not build properly without being configured to use Desktop MSBuild (i.e. the MSBuild shipped with Visual Studio). As a result, you will ideally need to be on Windows and have Visual Studio 2019 Community (or greater) installed with .NET Core and Xamarin workloads. If you don't have this (i.e. because you're on Linux or Mac), you can still develop Silk.NET in a limited capacity but you will not be able to work on mobile workloads.

Documentation

Nothing here yet, but don't worry - we're working on it.

Several examples can be found in the examples folder.

You can find the Lab in the src/Lab folder. While many of these projects demonstrate functionality of Silk, these are intended more as experiments and tests for the library itself, and often demonstrate bad programming practices. Use with caution!

Join the conversation

Come chat with us on Discord!

License

Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.


*Note that all licence references and agreements mentioned in the Silk.NET README section above are relevant to that project's source code only.