Silk.NET alternatives and similar packages
Based on the "Graphics" category.
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7.6 1.1 Silk.NET VS Win2DWin2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
A cross-platform .NET Standard wrapper for the Open Asset Importer ("Assimp"). The library enables importing, processing, and exporting of 3D models for rendering in graphics/game applications. Over 40 formats are supported for importing (e.g. OBJ, FBX, GLTF, 3DS, Collada) and a subset of those formats can be exported to (e.g. OBJ, GLTF, 3DS, Collada). Mesh processing features allow for mesh data to be generated or optimized for real-time rendering.
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Do you think we are missing an alternative of Silk.NET or a related project?
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL. Use Silk.NET to add cross-platform 3D graphics, audio, compute and haptics to your C# application.
Silk.NET works on any .NET Standard 2.0 compliant platform. This includes Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.
- Performance: We use lesser-known techniques for our native interop which makes our bindings blazing fast.
- Up-to-date: We've built Silk.NET around the latest versions of the Khronos specifications. This means that Silk.NET includes OpenGL 4.6 (and its NVIDIA ray-tracing extensions), OpenGLES 3.2.
- High-level utilities: We provide high-level abstractions around Windowing and Input APIs, which means your apps can run on any platform without changing a single line.
- Game-ready: Making games or game engines with Silk.NET is a breeze as you already have everything a game needs - Graphics, Audio, Input, and Windowing; all in one product!
We currently have the following maintainers:
As well as some helpers from the community:
- Vivian J. - a community member who basically wrote half the library.
- Maximiliano L. - developer of Project Hedra using Silk.NET.
- Aaron P. - director at Ultz.
- Frederik A. - imparting knowledge on those using Silk.NET.
- Robert S. - developer of freeserf.net and lead developer of Silk UI
Building from source
- Make sure you have the .NET Core SDK installed
- Clone the repository
generator.sh(to generate the bindings)
Silk.NET uses and encourages Early Pull Requests. Please don't wait until you're done to open a PR!
- Install Git and the .NET Core SDK
- Fork Silk.NET
- Create a branch on your fork.
- Add an empty commit to start your work off (and let you open a PR):
git commit --allow-empty -m "start of [thing you're working on]"
- Open a Pull request with
[WIP]in the title. Do this before you actually start working.
- Make your commits in small, incremental steps with clear descriptions.
- Tag a maintainer when you're done and ask for a review!
Some projects may not build properly without being configured to use Desktop MSBuild (i.e. the MSBuild shipped with Visual Studio). As a result, you will ideally need to be on Windows and have Visual Studio 2019 Community (or greater) installed with .NET Core and Xamarin workloads. If you don't have this (i.e. because you're on Linux or Mac), you can still develop Silk.NET in a limited capacity but you will not be able to work on mobile workloads.
Nothing here yet, but don't worry - we're working on it.
Several examples can be found in the
You can find the Lab in the
src/Lab folder. While many of these projects demonstrate functionality of Silk, these are intended more as experiments and tests for the library itself, and often demonstrate bad programming practices. Use with caution!
Join the conversation
Come chat with us on Discord!
Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.
*Note that all licence references and agreements mentioned in the Silk.NET README section above are relevant to that project's source code only.