All Versions
14
Latest Version
Avg Release Cycle
32 days
Latest Release
1376 days ago
Changelog History
Page 2
Changelog History
Page 2
-
v1.2.1
May 16, 2020 -
v1.2.0 Changes
May 01, 2020- ⚡️ Update to Vulkan 1.2.139
- ⚡️ Update to OpenCL 3.0
- ➕ Add a new context abstraction
- ➕ Add extensions for using Silk.NET's Windowing API with Veldrid
- ➕ Add a new way of accessing OpenGL-specific and Vulkan-specific functions
- ➕ Add a helpful hint as to why your Vulkan functions are throwing EntryPointNotFoundExceptions.
- ➕ Add ExtensionName constants to all extension classes (useful for Vulkan)
- ➕ Add an option for waiting for events before proceeding to execute the render loop.
- ➕ Add a setter to the IsClosing property so you can cancel window closure
- 🛠 Fix the incorrect DebugUtilsMessengerCallbackFunctionEXT signature
- 🛠 Fix a bug where you couldn't catch GlfwExceptions on Linux and macOS
- 🛠 Fix a bug where attempting to call Invoke on a window will result in a deadlock
- 🛠 Fix a bug where VSync was always on regardless of the requested configuration
- 🛠 Fix a bug where eventhough we fixed the previous VSync bug, we still weren't respecting initial vsync settings.
- 🛠 Fix a bug where directly accessing scroll-wheel info would return bogus data
- 🛠 Fix a bug where Render and Update are fired again after close
- 🗄 Deprecated adaptive vsync
- 🗄 Deprecated SilkManager
- 🗄 Deprecated obsolete native methods that we weren't annotating as obsolete before
- 🛠 Miscellaneous fixes and improvements
-
v1.1.1 Changes
April 13, 2020- 🛠 Fix OpenAL symbol loading bugs
- 🛠 Fix a bug where gamepad button states weren't stored correctly
- 🛠 Fix a bug where the Close method wouldn't trigger the Close event
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v1.1.0 Changes
April 05, 2020- ➕ Add Input Capture Extensions
- ➕ Add transparent framebuffers
- 🛠 Fix miscellaneous bugs in OpenAL
- ⚡️ Updated to Vulkan 1.2.136
- ⚡️ Updated OpenCL to include 2.2's latest experimental features