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This project was born as SharpDX has recently gone inactive and the aim is to have a .NET Standard 2.0 API and usage of modern stuff like Unsafe and SharpGen.Runtime.
The API may change between releases, make sure to take look at CHANGELOG
Library development, contributions and bugfixes by:
- Amer Koleci
SharpDX bindings where used for some platforms to understand how mapping works using SharpGenTools.
In order to compile, make sure no spaces are present in the solution path otherwise SharpGen will fail to generate bindings. Also, you need to install Visual Studio 2019 with the following components:
- [x] Visual C++ Toolset Component
- [x] Windows 10 - 2004 SDK (10.0.19041.0) Component
- [x] .NET Core SDK
Nightly packages can be downloaded from NuGet as well.
Projects using Vortice.Windows
- Direct3D12 DXR samples by CAMongrel D3D12SampleRaytracerSharp.
- Direct3D12 DXR raytracing samples ported from NVIDIA samples by Jorgemagic
- ImGUI example using Vortice.Windows VorticeImGui
To further help development of these bindings consider sponsoring my profile in order to allow faster issue triaging and new features to be implemented, Note that any feature request would require a sponsor in order to allow faster implementation and allow this project to continue.
*Note that all licence references and agreements mentioned in the Vortice.Windows README section above are relevant to that project's source code only.