Xamarin.Forms alternatives and similar packages
Based on the "GUI" category
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Xamarin.Forms provides a way to quickly build native apps for iOS, Android, Windows and macOS, completely in C#.
Read more about the platform at https://www.xamarin.com/forms.
|Platform/Feature||Package name||Stable||Prerelease||Nightly Feed Azure (master branch)|
If you want to use the latest dev build then you should read this blog post:
- Add the nightly feed to your NuGet sources or add a NuGet.Config to your app (placing it in the same directory where your solution file is) with the following content:
<?xml version="1.0" encoding="utf-8"?> <configuration> <packageSources> <clear /> <add key="xamarin-ci" value="https://aka.ms/xf-ci/index.json" /> <add key="NuGet.org" value="https://api.nuget.org/v3/index.json" /> </packageSources> </configuration>
NOTE: This NuGet.Config should be with your application unless you want nightly packages to potentially start being restored for other apps on the machine.
- Change your application's dependencies to have a
*to get the latest version.
Install Visual Studio 2017+
VS 2017+ is required for developing Xamarin.Forms. If you do not already have it installed, you can download it here. VS 2017+ Community is completely free. If you are installing VS 2017+ for the first time, select the "Custom" installation type and select the following from the features list to install:
- .NET desktop development - In the
Summary > Optional select .NET Framework 4.7 SDK, .NET Framework 4.7 targeting pack.
- Universal Windows Platform Development - In the
Summary > Optional select the Windows 10 Mobile Emulator.
- Mobile Development with .NET - In the
Summary > Optional select Xamarin Remoted Simulator, Xamarin SDK Manager, Intel Hardware Accelerated Execution Manager (HAXM)
The Android 7.0 Nougat API 24 SDK is required for developing Xamarin.Forms. It can be installed by using the Xamarin Android SDK Manager.
We also recommend installing Xamarin Android Device Manager This will use the HAXM tools installed above and allow you to configure Android Virtual Devices (AVDs) that emulate Android devices. If you already have VS 2017+ installed, you can verify that these features are installed by modifying the VS 2017+ installation via the Visual Studio Installer.
Install Visual Studio for Mac 2019
If you do not already have it installed, instructions to download and setup can be found here.
Because of current Multi-Targeting limitations with Visual Studio for Mac you will need to manually build/restore some projects before you are able to work on the Xamarin Forms solution.
Here are a few different options we've put together to help make this process easier
- Branches 3.5+ come with a Cake script target that you can use to build and open VSMac
sh ./build.sh --target vsmac
When working on an earlier branch that does not have the cake scripts then you can use the following [build.sh] script(https://gist.github.com/PureWeen/92c1e1aff0c257c3decf0bcb8d6e9296)
If you don't want to run any scripts then
- Open Xamarin.Forms.sln
- Wait for VSMAC to finish restoring all projects
- from the command line run:
- Now you should be able to run and deploy everything. The only reason you would need to do this process again is if you clean the solution folder or delete the bin/obj folders that are part of the
If you are on Visual Studio for Mac 2017 you will need to turn off automatic package restore (Visual Studio => Preferences => Nuget => General => uncheck the Package Restore box) before working on the Xamarin.Forms solution. This step is no longer needed with Visual Studio for Mac 2019
Upon opening the Xamarin.Forms solution, you will find that there are a number of errors and warnings under the Error List pane; you can resolve this by changing the filter of
Build + IntelliSense to
Build Only. At this point, you should be able to successfully build the solution.
By default, the
Xamarin.Forms.Controls project does not have a configuration for various API keys to access certain features on each platform (e.g. maps). When building the solution the first time, a
controlgallery.config file will be generated inside that project, which looks like this:
You will have to obtain your own API keys for each of these services, inserted directly after the identifier (e.g.
UWPMapsAuthKey:abcdefghijklmnopqrstuvwxyz). You can find out how to obtain each of these as follows:
Due to the way that Android works, the maps API key cannot be injected at runtime. As a result, you will have to add this key to the
MapsKey.cs file under
[assembly: Android.App.MetaData("com.google.android.maps.v2.API_KEY", Value = "INSERT_KEY_HERE")]
You can find out how to obtain a Google Maps API key here.
Build from the Command line
Make sure you have nuget.exe 4.0 or above and the latest dotnet core sdk (2.0.3). On macOS you should specify the platform in the msbuild command (
msbuild /restore Xamarin.Forms.sln
Run UWP UI Tests
To run the UWP UI Tests:
- Install and run the Windows Application Driver.
- Launch the
Xamarin.Forms.ControlGallery.WindowsUniversalproject to install the ControlGallery application onto your system.
You should now be able to run any of the UWP UI Tests.
We follow the style used by the .NET Foundation, with a few exceptions:
- We do not use the
privatekeyword as it is the default accessibility level in C#.
- We use hard tabs over spaces. You can change this setting in VS 2015 via
Tools > Optionsand navigating to
Text Editor > C#and selecting the "Keep tabs" radio option. In Visual Studio for Mac it's set via preferences in
Source Code > Code Formatting > C# source codeand disabling the checkbox for
Convert tabs to spaces.
- Lines should be limited to a max of 120 characters (or as close as possible within reason). This may be set in Visual Studio for Mac via preferences in
Source Code > Code Formatting > C# source codeand changing the
Desired file widthto