All Versions
31
Latest Version
Avg Release Cycle
58 days
Latest Release
1380 days ago
Changelog History
Page 1
Changelog History
Page 1
-
v3.2.0 Changes
July 16, 2020๐ฅ Breaking changes
- None
โจ Enhancements
- โ Add params on Process.Start (thanks @brunofmeurer)
- โ Added .NET Core 3.1 Target Framework (thanks @torepaulsson)
๐ Bug fixes
- ๐ Fixed GID Handle leak (thanks @ChrisZhang95)
- ๐ Fixed .NET Core issue were the MainWindowHandle is not refreshed (thanks @torepaulsson)
-
v3.1.0 Changes
May 19, 2020๐ฅ Breaking changes
- None
โจ Enhancements
- โ Added ByFrameworkType condition
- ๐ Allow xpath to find unknown types by mapping them to custom
- โ Added support for Qt framework type
- โ Added support for WinForms spinner (thanks @ddeltasolutions)
- โ Added Capture.ScreensWithElement
- โ Added customization of InfoOverlay font (thanks @petrsapak)
- โ Added calendar support (thanks @ddeltasolutions)
- โ Added date time picker support (thanks @ddeltasolutions)
- โ Added support for large lists (thanks @ddeltasolutions)
- โ Added application CloseTimeout and killIfCloseFails flag
- ๐ Made the mouse movement speeds settable
๐ Bug fixes
- ๐ Fixed null error in FrameworkId
- ๐ Fix moving the mouse by 0 distance
- ๐ Fixed search by AccessibilityRole
-
v3.0.0 Changes
December 09, 2019Introduction
๐ This release combines all changes from the 2.x pre-release versions and also new features.
The main feature is the .NET Core/.NET Standard compatibility for FlaUI.Core and FlaUI.UIA3.๐ฅ Breaking changes
- ๐ Renamed BasicAutomationElementBase to FrameworkAutomationElementBase
- Consistent naming for the *Id interfaces/classes (eg. IDockPatternProperties to IDockPatternPropertyIds)
- Reworked events
- The
Find...
methods not do not use Retry anymore, the developer himself needs to decide if he wants to use a retry or not. - ๐ Moved DrawHighlight to extension methods so that they are fluent and can be made null-safe.
- Reworked Retry
- New flag: throwOnTimeout - Defines if Retry should throw when the timeout is reached.
- New flag: ignoreException - Defines if Retry should continue in case of an exception.
- New flag: lastValueOnTimeout - Defines if Retry should return the last successful value when it gets to a timeout.
- New flag: defaultOnTimeout - Defines if Retry should return the default value on a timeout.
- New Property: timeoutMessage - Allows adding a custom message when a timeout occurs when retrying.
- Renamed Retry.While to Retry.WhileTrue
- Added new Retry methods: WhileNull, WhileNotNull, WhileEmpty, Retry.WhileFalse
- Added a
RetryResult
object that is returned on theRetry
methods which contains information about the execution of the currentRetry
- Added tests
- ๐ Moved AutomationElement one up in the namespace tree
- Made the
As
methods extension methods again - โ Removed custom Point/Rectangle and use the one from System.Drawing
- ๐ Moved
Capture
into theCapturing
namespace - All
FindIndexed
are consistently renamed toFindAt
- 0๏ธโฃ Renamed
Retry.Interval
toRetry.DefaultInterval
- 0๏ธโฃ Renamed
Retry.Timeout
toRetry.DefaultTimeout
โจ Enhancements
- .NET Core and Standard compatibility
- โ Added capture overlays (mouse and info bar)
- โ Added a video recorder (see Capturing)
- โก๏ธ Updated the interop dlls
- โ Added missing features from .NET 4.7.1 in UIA2
- โ Added missing features from newer interop in UIA3
- Transaction- and ConnectionTimeout
- Selection2 pattern
- New text attributes
- New automation properties (CenterPoint, FillColor, ... see f2b444e for more)
- FindWithOptions
- New events
- UIA3TextRange3
- ConnectionRecoveryBehaviorOptions and CoalesceEventsOptions
- MatchSubstring for property searching
- Code cleanups
- โ Added generic
AsType
- ๐ Use
UtcNow
instead ofNow
forRetry
Wait.UntilInputIsProcessed
now has an optional timespan parameter- Reworked
OperationSystems
a bit - Retry, WaitWhileBusy, WaitWhilemainHandleIsMissing return a bool now to indicate success or failure
- Capture does not focus the element anymore before capturing as this could have side effects
- โ Added missing events
- โ Added TextRange3
- ๐ง Made log levels configurable, added a logger where you can notify for logging events, added an NUnitProgressLogger which logs in real time to the nunit console
- โ Added WaitUntilClickable and WaitUntilEnabled
- 0๏ธโฃ Default value for ControlType (thanks to @lukasvogel)
- Implemented mouse drag from point to point
- โ Added a condition to search by a Framework Id (thanks to @SSHenninger)
- โ Added
AnimationDuration
toComboBox
- โ Added a timeout message to
Retry
- โ Added
TextAttributeLibrary
- โ Added
Retry.Search
methods - โ Added
IsAvailable
property - โ Added
.As<T>
method - โจ Enhanced
DataGrid
support for WPF (thanks @sparerd) - ๐ More documentation
- โ Added various fallbacks to Win32 methods when UIA fails (thanks @ddeltasolutions)
- โ Added Touch input support
- ๐ฆ Exposed MovePixelsPerMillisecond and MovePixelsPerStep in Mouse
- โ Added IsChecked property for menu item (thanks @ddeltasolutions)
๐ Bug fixes
- โ Added some sleeps to the mouse drag
- Made xpath searching more robust (thanks to @lukasvogel)
- Correctly use collapse in the expand pattern
- ๐ Fixed
LabeledBy
property - ๐ Fixed null exception when getting the mouse cursor
- ๐ Fixed an issue that the mouse cursor was not set correctly on multi-monitor environments
-
v3.0.0-rc.1 Changes
November 27, 2019๐ฅ Breaking changes
- All
FindIndexed
are consitently renamed toFindAt
- 0๏ธโฃ Renamed
Retry.Interval
toRetry.DefaultInterval
- 0๏ธโฃ Renamed
Retry.Timeout
toRetry.DefaultTimeout
โจ Enhancements
- .NET Core and Standard compatibility
- Implemented the new UIA3 features
- Implemented mouse drag from point to point
- โ Added a condition to search by a Framework Id (thanks to @SSHenninger)
- โ Added tons of documentation
- โ Added
AnimationDuration
toComboBox
- โ Added a timeout message to
Retry
- โ Added
TextAttributeLibrary
- โ Added
Retry.Search
methods - โ Added
IsAvailable
property - โ Added
.As<T>
method - โจ Enhanced
DataGrid
support for WPF (thanks @sparerd)
๐ Bug fixes
- Correctly use collapse in the expand pattern
- ๐ Fixed
LabeledBy
property - ๐ Fixed null exception when getting the mouse cursor
- ๐ Fixed an issue that the mouse cursor was not set correctly on multi-monitor environments
- All
-
v2.0.0-rc1 Changes
July 10, 2018๐ฅ Breaking changes
- โ Added a
RetryResult
object that is returned on theRetry
methods which contains information about the execution of the currentRetry
โจ Enhancements
- โ Added Capture.MainScreen
- 0๏ธโฃ Default value for ControlType (thanks to @lukasvogel)
๐ Bug fixes
- ๐ Fixed capturing the mouse when scaling is used
- โ Added a
-
v2.0.0-alpha6 Changes
February 19, 2018โจ Enhancements
- โก๏ธ Updated VideoRecorder (separate settings, added xvid encoding)
-
v2.0.0-alpha5 Changes
February 16, 2018๐ฅ Breaking changes
- โ Removed custom Point/Rectangle and use the one from System.Drawing
- ๐ Moved
Capture
into theCapturing
namespace
โจ Enhancements
- โ Added capture overlays (mouse and info bar)
- โ Added a video recorder (see Capturing)
-
v2.0.0-alpha4 Changes
February 08, 2018๐ฅ Breaking changes
- Reworked events
- The find methods not do not use Retry anymore, the developer himself needs to decide if he wants to use the retry or not.
- ๐ Moved DrawHighlight to extension methods so that they are fluent and can be made null-safe.
- ๐ Renamed Retry.While to Retry.WhileTrue
- ๐ Moved AutomationElement one part below in its namespace
- Made the
As
methods extension methods again
โจ Enhancements
- โ Added missing events
- โ Added TextRange3
- ๐ง Made log levels configurable, added a logger where you can notify for logging events, added an NUnitProgressLogger which logs in real time to the nunit console
- โ Cleaned Retry, added tests for Retry
- โ Added new Retry methods WhileNull, WhileNotNull, WhileEmpty
- โ Added Retry.WhileFalse
- โ Added WaitUntilClickable and WaitUntilEnabled
- โ Added lastValueOnTimeout and defaultOnTimeout to Retry
๐ Bug fixes
- โ Added some sleeps to the mouse drag
-
v2.0.0-alpha3 Changes
January 30, 2018โจ Enhancements
- ๐ More documentation
- Reworked OperationSystems a bit
- Retry, WaitWhileBusy, WaitWhilemainHandleIsMissing returns a bool now to indicate success or failure
- Capture now does not focus the element before capturing as this could have side effects
-
v2.0.0-alpha2 Changes
January 26, 2018โจ Enhancements
- Reworked Retry
- New flag: throwOnTimeout - Defines if Retry should throw when the timeout is reached.
- New flag: ignoreException - Defines if Retry should continue in case of an exception.
- Reworked Retry