OpenTK v3.1.0 Release Notes

  • General:
    
    * Fixed problem where OpenGL 3.2 contexts where created using the wrong flags, causing renderdoc error (#790).
    * Fixed problem where Vector3.Transform(Quaternion) returned incorrect results ( #776 ).
    * SDL backend no longer handles exceptions thrown in input events ( #735 #737 )
    * Updated gamepadd mappings for SDL (#927).
    * Alt + numpad now results in correct data being passed to OnKeyPress (f17fa4b).
    
    Windows:
    
    * Keypress events are using CharSet.Unicode to allow for UTF characters.
    * If GetMouseMovePointsEx returns "access denied" we fall back to the old mouse move handling ( #883 ).
    * Detect joysticks which declare no valid controls & ignore (Cherry-picked from #819 ).
    * Fix where an invalid joystick axis overwrites the first joystick axis. (Cherry-picked from #819 ).
    * Makes the ArbCreateContext return valid settings ( #754 ).
    
    MacOS:
    
    * Unprocessed events no longer put the application into a partially-activated state ( #732 ).
    * Multiple fixes under PR #914:
    * NativeWindow.CursorVisible no longer resets the mouse position ( #668 ).
    * Custom cursors should work now ( e598ab2 ).
    * Command key is now a valid modifier ( 286119e ).
    * Fix where KeyDown events would trigger KeyPress when they shouldn't, e.g. when pasting ( ea3dd48 ).
    * KeyPress now receives the correct keycodes even if modifiers where held when typing ( 91b03dd ).
    
    Internal:
    
    * Generator.Build now uses invariant culture for parsing avoiding an exception when the local system uses comma as decimal separator ( #750 ).
    * Removed weird assembly version check fixing #710.
    * Fixed Xamarin project so that it compiles ( See #725 and b16e7fa ).
    * Matrix4 uses unsafe to invert for performace ( #719 ).
    * Removed link to gitter chat, discord is where it's at ( #770 ).