Changelog History
Page 3
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v4.0.5 Changes
October 18, 2020🛠 Fix scrolling delta (@NogginBops)
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v4.0.4 Changes
October 17, 2020➕ Add scroll wheel support (@NogginBops)
🛠 Fix Windowing minimized on startup (@FriendlyChicken)
📚 Minor documentation fixes (@NogginBops) -
v4.0.3 Changes
October 14, 2020🛠 Fix input regression for IsKeyReleased and IsKeyPressed (@FriendlyChicken)
Invert GetWindowAttrib Decorated check for window border (@FriendlyChicken)
Internal math improvements (@NogginBops) -
v4.0.2 Changes
October 11, 2020🛠 Fix for duplicate mouse state updates (Thanks @HughPH)
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v4.0.1 Changes
October 06, 2020🛠 Internal code improvements & fixes (@NogginBops)
✂ Remove memory allocations from joystick axes every frame (@K0bin)
✂ Remove memory allocations from KeyboardState + MouseState Updates (@HughPH) -
v4.0.0 Changes
October 02, 2020🚀 Huge thanks and congratulations to the entire OpenTK Community for getting this release together.
Key changes:
👍 Full support for .Net Core 3.1
Brand new GLFW-based windowing system
Brand new GLFW-based input system
✂ Removed all platform-specific backends (and fixed every xplat bug!)
🐎 Math library performance improvements and fixes
All new OpenAL bindings
All new OpenCL Bindings
📦 Total restructure of all packages into a modular system with a number of packages. The OpenTK package is now a metapackage that will automatically download all of these for you.
OpenTK 4.0.0 is entirely MIT licensed.
🌲 Full Log:
🛠 Input fixes (@HughPH)
🔗 Link to the tutorial in the package description.
🛠 Fix for broken delegates (@HughPH)
Significant rework & improvements to input. (Massive Thanks to @Phyyl, @HughPH and @NogginBops)
🛠 Fixes to OpenAL Bindings (@NogginBops)
General Math improvements (@NogginBops)
➕ Added OpenCL Bindings (Huge thanks to @NepNet)
🛠 Fix opentk.redist.glfw version warnings (@jvbsl)
➕ Add support for window-level multisampling (@jvbsl)
👍 Allow null delegates for GLFW callbacks (@jvbsl)
➕ Add new API to get/set from GLFW window/context attributes (@jvbsl)
➕ Add vulkan surface creation (@jvbsl)
🛠 Fix bindings generator for net2.1
GLFW Native Access bindings. (@RedImp1470 @NogginBops)
🛠 Fixed normalization in Vector3.Unproject (@burnss9)
General windowing improvements and new Graphics Context API. (@NogginBops)
👉 Use correct function in SetCharModsCallback (@jvbsl)
Return namespaces to the glorious OpenTK (thanks @glopes)
Simplified OpenAL loading + add more extensions (@NogginBops)
🛠 Fixed initial focused inconsistency between Windows and Linux(X11) (@jvbsl)
👌 Improved and fixed GLFW binary loading (@jvbsl)
👌 Improved mono compat (@jvbsl)
🛠 Fixed GetLibraryName for iOS platform (thanks @Grizley56)
🛠 Fixed InputAction for getting Joystick Buttons from GLFW (thanks @HughPH)
🛠 Fixes reference conditions
💾 Save Size property value to _size field (thanks @devel0)
⚡️ Update build.fsx.lock (thanks @CallumDev)
Vector3.Unproject returning incorrect result (thanks @leezer3)
Incorrect parameter order in QuaternionD constructor (thanks @leezer3)
Capslock value not exposed (thanks @KinsonDigital)
vector transforms
🔒 Start of input mode setup for caps lock (thanks @KinsonDigital)
👉 Use in parameters instead of ref (thanks @cryovat)
OpenTK now includes OPENAL! (Biggest thanks to @NogginBops)
➕ Added check for invalid keys in window key callback (Thanks @Phyyl)
🛠 Fix rounding errors on tests
➕ Add individual project descriptions
➕ Add openAL to the build sequence.
➕ Added PositiveInfinity and NegativeInfinity to vector structs (Thanks @arakis)
🛠 Fixed ClientSize not getting updated in OnResize (Thanks @Phyyl)
🛠 Fix automatic bindings initialization for GL2 (Thanks @Phyyl)
➕ Add framework specification to paket files. (Thanks @frederikja163)
🛠 Fixed GameWindow update frequency (Thanks @MerickOWA)
Throw an InvalidOperationException if bindings are uninitialized. (Thanks @pjb)
➕ Added Profile Any (Thanks @arakis)
🛠 Fix error with GLFW Mouse button mapping (Thanks @GeorchW)
👷 Build System improvements to fully automatic pipeline.
👷 Test and fix build system
🛠 Fix package metadata
🔄 Change: Make Command a valid modifier on OS-X #759
🏁 Splitting Platform/Windows/API.cs into OpenTK.NT #765
Immediately return after restoring resolution #766
🛠 Fix OpenTK.Mathematics assembly name #768
[4.0] Implement 'unmanaged' constraint #771
Close display connection for X11 on dispose #773
💅 [4.0] Fix StyleCop analysis not working on Windows #775
🛠 Fixed incorrect Quaternion/Vector rotation #777
🏗 [4.0] Build Cleanup #778
🛠 Fixed type for VertexAttribPointer #779
[4.0] Fix numerous binder errors #781
Fix #USE_SDL2_GAMECONTROLLER code path #782
🔨 [4.0] Refactor Generator.Rewrite #783
✏️ [4.0] Fix two typos in CONTRIBUTING.md #785
➕ Add common.props for use in all projects #786
⚡️ [4.0] Auto-update OpenTK.sln (done by VS2017) #787
➕ Add missing build configs (VS2017) #788
🛠 Fixed OpenGL 3.2+ Context Creation (Mixed up Profile Mask / Flags) #790
[4.0] Create new .sln file for all new projects #791
👷 [4.0] Fix CI scripts #792
💅 [4.0] Fix general StyleCop errors #793
[4.0] Some more small rewriter changes #794
🔨 [4.0] Refactor Generator.Bind#795
👷 [4.0] Get CI to succeed #796
🛠 Fix: Custom cursors not working under OS-X and dotnet #797
💅 [4.0] Fix stylecop errors in OpenTK.Mathematics.#798
🛠 Fix OpenTK.NT compilation errors #799
[4.0] Fix OpenTK.AL compilation errors #800
4.0 #802
🛠 Fix csproj references to target netstandard2.0 instead of net461. #803
💅 Style guide#804
[4.0] Integrate OpenTK.OpenAL#805
💅 [4.0] refactored .Math stylecop errors #806
👉 Use props/ directory directly #813
➕ Add #814 to 4.0 #815
🛠 Fix document typo #818
🐎 Binder Docs + Performance#826
[4.0] Embedded license handling for binding generator #836
[4.0] Adding directory safety to the binder. #837
⚡️ Update README after branch changes #839
[4.0] Add StructLayout to Color4#840
[4.0] Change root namespace to OpenTK #842
🛠 Fix the aftermath of merging #842 #843
[4.0] Impliment Vectord * Quaterniond #844
🛠 Fix aftermath of #842 #846
[4.0] Minor edits to README.md #848
⚡️ [4.0] Update SDL2 version check #849
🚚 [4.0] Remove big chunk of unused code from Quaterniond.cs #852
🚚 [4.0] Remove GLES 1.0 and 1.1 support #856
[4.0] Add explicit operators for Color4/Vector4 conversions #858
🚚 [4.0] Remove unused code #860
[4.0] Begin moving Input to OpenTK.Input#861
[4.0] Begin moving Platform to OpenTK.Platform #862
[4.0] Add RootNamespace tags to projects#863
OpenGL Reimplementation #864
Input and Windowing via GLFW #867
Bindings generator for modularity and ADL#871
⚡️ Update licensing information #875
⚡️ Update Discord link. #876
⚡️ Optimize Vector4/Color4 conversions with Unsafe.As #877
Apply Unsafe.As optimization to all vector types #878
🛠 Fix discord invite link #881
🚚 Ignoring MouseMoveEx errors and fall back to passed point. #883
📇 Rename license files to avoid confusion. #885
Emergency fix in short license terms #887
[4.0] Adding Lerp function in the math helper #895
System.Math and OpenTK.MathHelper symmetry #897
Shorten float literals to the actual float value #898
Reflect 22/04/2019 development discussion #902
✂ Remove obsolete methods within Vector types. #906
➕ Add vector types with integer components. #908
OpenAL cleanup #909
Organise master #912
Purity annotations for Math types #915
🏁 Int vectors in windows #917
👍 Box2i support #918
➕ add Box3 #919
Box2n and Box3n cleanup #920
➕ Add API to let users pick OpenGL version #921
➕ Add Quaternion to Euler angles conversion #923
🛠 Fix binder script paths #924
⏪ Restore unit tests #925
✅ Box tests #926
GLFW Input. #928
👌 Improve EditorConfig file. #929
➕ Adds Vulkan related GLFW methods to IGLFW. #930
🛠 Fixes the binder and makes it 10x faster. #931
➕ Add tuple deconstructors and conversions to vector types. #933
🛠 Fix ToHSV and ToHsl functions generating nan when they shouldn't #934
👷 Build System for 4.0 #936
Hid input #943
Implement ppi in INativeWindow. #945
🔋 Feature/new Bindings generator #946
PlaceholderGL#948
🛠 Fix Quaternion(euler angle order -> roundtrip tests)#949
🛠 Fix windowing tests #950
🏗 chmod +x build.sh #951
🛠 Fix getting applied to F# projects. #952
🔋 Feature/fix box contains #953
✅ Test fixes #954
🛠 Fix PlatformLibraryNameContainerBase on macOS. #962
👉 Make GLFW.Image better. #963
🏁 Default GameWindowSettings.IsSingleThreaded to true. #964
👌 Improve mouse cursor handling. #965
🛠 Fix window icon handling. #966
Clean up window events. #967
🛠 Fix file drop events. #968
🛠 Fix incorrect type on glfwGetError. #969
🚚 Move GLFWProvider to Windowing.Desktop. #970
👉 Make GLFW structs simpler. #971
Clean up window properties/interfaces. #972
OpenGL_Bindings.csproj: Call bash instead of sh #974
Quaternion(d): Modify instance Invert() to match static functions #975
✂ Remove ADL from GLFW. Use DllImport. #976
🔀 Begin work on merging OpenAL extensions. #986
🛠 Fix CI system #988
GLFW API cleanup. #989
✂ Remove reference to Mathematics from GLFW bind. #990
⚡️ Revised boostrap process + update build tools #992
➕ Add remaining GLFW Window functions #996
Bring forward 3.x binding generators to 4.0 #1004
➕ Add matrix multiplication + missing operator to Vector2/Vector2d #1011
⚡️ Optimize barycentric interpolation #1019 -
v4.0.0-pre9.9 Changes
September 30, 2020🛠 Fix for broken delegates (@HughPH)
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v4.0.0-pre9.8 Changes
September 29, 2020Significant rework & improvements to input. (Massive Thanks to @Phyyl, @HughPH and @NogginBops)
🛠 Fixes to OpenAL Bindings (@NogginBops)
General Math improvements (@NogginBops)
➕ Added OpenCL Bindings (Huge thanks to @NepNet) -
v4.0.0-pre9.7 Changes
September 20, 2020 -
v4.0.0-pre9.6 Changes
September 14, 2020- Fix bindings generator for net2.1