Helix Toolkit v2.15.0 Release Notes
Release Date: 2021-02-20 // about 3 years ago-
โ Added
๐ 1. Supports morph target animation. (WPF.SharpDX/UWP/Core) ๐ 2. Supports animation playback speed. (WPF.SharpDX/UWP/Core) ๐ 3. Supports releasing geometry data after loading into GPU. Call
Geometry3D.SetAsTransient()
to enable this feature. (WPF.SharpDX/UWP/Core) โ (Restrictions: View only; no hit test support; geometry must not be shared with multiple models; Must enable before attaching geometry3D onto a Model3D/Node, or before the Model3D/node being attached to a viewport.) ๐ 4. Supports billboard alignment relative to the origin. (WPF.SharpDX/UWP/Core) โก๏ธ 5. Supports animation updater group. (WPF.SharpDX/UWP/Core) โก๏ธ 6. Added extension helper method to create animation updaters from animation list. (WPF.SharpDX/UWP/Core)๐ Improvement
- Improved thread buffer management. (WPF.SharpDX/UWP/Core)
๐ 2. Changed return type for SceneNodeGroupModel3D
AddNode
RemoveNode
. #1443 (WPF.SharpDX/UWP/Core)
๐ Fixed
๐ 1. Fixed border highlights and outline blur Post Effect blending issues #1491. (WPF.SharpDX/UWP/Core) ๐ 2. Fixed environment map is still being used on object after disabling it. (WPF.SharpDX/UWP/Core) ๐ 3. Fixed UWP assimp nuget spec is missing files. #1505 (UWP) โ 4. Fixed UnmapSubresource is not called after MapSubresource during hit test for bone skinning mesh. #1499 (WPF.SharpDX/UWP/Core) ๐ 5. Fixed wrong padding(bottom/right) in billboard single text. #1520 (WPF.SharpDX/UWP/Core)
- Improved thread buffer management. (WPF.SharpDX/UWP/Core)
๐ 2. Changed return type for SceneNodeGroupModel3D