Helix Toolkit v2.16.0 Release Notes

Release Date: 2021-04-24 // about 3 years ago
  • โž• Added

    1. Adds coordinate system axis color dependency properties for Viewport3DX. (WPF.SharpDX/UWP) ๐Ÿ‘ 1. Support for loading .obj and .mtl from stream. (WPF)

    ๐Ÿ‘Œ Improvement

    1. Avoid GPU resources getting destroyed and re-created unnecessarily. (WPF.SharpDX/UWP/Core)
    2. Improves texture loading. Re-implemented TextureModel and provides ITextureInfoLoader interface to allow user defined texture repository.(WPF.SharpDX/UWP/Core)
    3. Auto caching Stream and TextureModel pair to avoid duplicated texture resources.(WPF.SharpDX/UWP/Core)
    4. TextureModel changes to be Guid based. TextureModel with same Guid will be treated as same texture.(WPF.SharpDX/UWP/Core) โœ… 1. Aggregate hit test function parameters into single hit test context. (WPF.SharpDX/UWP/Core) ๐Ÿšš 1. Move FXAA to the end of rendering, so FXAA applies onto screen spaced object. (WPF.SharpDX/UWP/Core)
    5. Add preliminary hit check with hit thickness for PointNode. (WPF.SharpDX/UWP/Core)

    ๐Ÿ›  Fixed

    ๐Ÿ”ง 1. Fixed viewport crash during display configuration change #1531. (WPF.SharpDX) ๐Ÿ›  1. Fixed cursor is wrong after pressing multiple mouse button simultaneously (WPF.SharpDX/UWP) ๐Ÿ›  1. Bugfix export without material (Assimp) โšก๏ธ 1. Fixed bounding box is not updated properly. #1555 (WPF.SharpDX/UWP/Core) โœ… 1. Fixed Frustum test bug. (WPF.SharpDX/UWP/Core) ๐Ÿ›  1. Fixed shadow map OrthoWidth dependency property is setting to wrong property in scene node.(WPF.SharpDX/UWP)

    ๐Ÿ’ฅ Breaking Change

    โœ… 1. Hit test function signature has been changed.