Helix Toolkit alternatives and similar packages
Based on the "Graphics" category.
Alternatively, view Helix Toolkit alternatives based on common mentions on social networks and blogs.
9.5 1.8 L3 Helix Toolkit VS Live-ChartsAnimated, MVVM friendly .Net charts, for WPF, WinForms under the MIT Licence (Free), written in C#, LiveCharts listens for any change in your data automatically and updates UI. http://lvcharts.net/
8.3 9.0 L3 Helix Toolkit VS OpenTKThe Open Toolkit is an advanced, low-level C# library that wraps OpenGL, OpenCL and OpenAL
7.7 0.3 Helix Toolkit VS Win2DWin2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application.
6.1 7.8 Helix Toolkit VS LibVLCSharpLibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library.
5.3 9.0 Helix Toolkit VS Silk.NETA cross-platform, high-performance, low-level .NET Standard wrapper for many advanced APIs such as OpenGL, OpenCL, OpenAL, OpenXR, Assimp, GLFW, as well as many others. In addition to wrapping over Native APIs, it also comes with its own Windowing and Input abstraction. This makes game and application development with Silk.NET a breeze, and has pretty much everything a 3D application developer would need.
3.1 0.0 Helix Toolkit VS SciChartExamples, tutorials, and sandbox for SciChart WPF: High Performance Realtime Charts
A cross-platform .NET Standard wrapper for the Open Asset Importer ("Assimp"). The library enables importing, processing, and exporting of 3D models for rendering in graphics/game applications. Over 40 formats are supported for importing (e.g. OBJ, FBX, GLTF, 3DS, Collada) and a subset of those formats can be exported to (e.g. OBJ, GLTF, 3DS, Collada). Mesh processing features allow for mesh data to be generated or optimized for real-time rendering.
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Helix Toolkit is a collection of 3D components for .NET Framework.
HelixToolkit.WPF: Adds variety of functionalities/models on the top of internal WPF 3D models (Media3D namespace).
HelixToolkit.Core.WPF: Adds variety of functionalities/models on the top of internal .NET Core WPF 3D models (Media3D namespace).
Wpf Wrapper Components based on
HelixToolkit.SharpDX.Core for .NET Core Wpf.
Visual Studio 2019. Windows 10 SDK (Min Ver.10.0.17763).
1. Right-handed Cartesian coordinate system and row major matrix by default
HelixToolkit default is using right-handed Cartesian coordinate system, including Meshbuilder etc. To use left-handed Cartesian coordinate system (Camera.CreateLeftHandedSystem = true), user must manually correct the triangle winding order or IsFrontCounterClockwise in raster state description if using SharpDX. Matrices are row major by default.
2. Performance Topics for WPF.SharpDX and UWP.
3. Following features are not supported currently on FeatureLevel 10 graphics card:
FXAA, Order Independant Transparent Rendering, Particle system, Tessellation.
4. Wiki and useful External Resources on Computer Graphics.
HelixToolkit Library Relationship
- .NET WPF
- SharpDX DX11 Engine
- .NET WPF
- .NET CORE
Please use the following template to report bugs.
- Version: [Example: 2.11]
- Package: [Example: Helixtoolkit.Wpf]
- Reproduce Steps:
- Sample Code:
Changes (Please refer to Release Note for details)
*Note that all licence references and agreements mentioned in the Helix Toolkit README section above are relevant to that project's source code only.