Helix Toolkit alternatives and similar packages
Based on the "Graphics" category.
Alternatively, view Helix Toolkit alternatives based on common mentions on social networks and blogs.
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Live-Charts
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LiveCharts2
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OpenTK
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac. -
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Win2D
Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow. -
Interactive Data Display for WPF
DISCONTINUED. Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically. -
NGraphics
NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers. -
LibTessDotNet
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AssimpNet
A cross-platform .NET Standard wrapper for the Open Asset Importer ("Assimp"). The library enables importing, processing, and exporting of 3D models for rendering in graphics/game applications. Over 40 formats are supported for importing (e.g. OBJ, FBX, GLTF, 3DS, Collada) and a subset of those formats can be exported to (e.g. OBJ, GLTF, 3DS, Collada). Mesh processing features allow for mesh data to be generated or optimized for real-time rendering.
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README
Helix Toolkit
Helix Toolkit is a collection of 3D components for .NET Framework.
HelixToolkit.WPF: Adds variety of functionalities/models on the top of internal WPF 3D models (Media3D namespace).
HelixToolkit.Core.WPF: Adds variety of functionalities/models on the top of internal .NET Core WPF 3D models (Media3D namespace).
HelixToolkit.SharpDX.WPF: Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for high performance usage.
HelixToolkit.UWP: Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for Universal Windows App.
HelixToolkit.SharpDX.Core: Custom 3D Engine and Scene Graphs based on SharpDX(DirectX 11) for netstandard and .NET Core.
HelixToolkit.SharpDX.Core.Wpf:
Wpf Wrapper Components based on HelixToolkit.SharpDX.Core
for .NET Core Wpf.
HelixToolkit.WinUI: Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for WinUI.
HelixToolkit.SharpDX.Assimp: Assimp.Net 3D model importer/expoter support for HelixToolkit.SharpDX Components.
Examples: Please download full source code to run examples. Or download compiled version
Description | Value |
---|---|
Web page | http://helix-toolkit.github.io/ |
Wiki | https://github.com/helix-toolkit/helix-toolkit/wiki |
Documentation | http://helix-toolkit.readthedocs.io/ |
Chat | https://gitter.im/helix-toolkit/helix-toolkit |
Source repository | http://github.com/helix-toolkit/helix-toolkit |
Latest build | http://ci.appveyor.com/project/objorke/helix-toolkit |
Issue tracker | http://github.com/helix-toolkit/helix-toolkit/issues |
NuGet packages | http://www.nuget.org/packages?q=HelixToolkit |
Nightly build | https://www.myget.org/F/helix-toolkit |
StackOverflow | http://stackoverflow.com/questions/tagged/helix-3d-toolkit |
https://twitter.com/hashtag/Helix3DToolkit |
Project Build
Visual Studio 2019. Windows 10 SDK (Min Ver.10.0.18362.0).
Notes
1. Right-handed Cartesian coordinate system and row major matrix by default
HelixToolkit default is using right-handed Cartesian coordinate system, including Meshbuilder etc. To use left-handed Cartesian coordinate system (Camera.CreateLeftHandedSystem = true), user must manually correct the triangle winding order or IsFrontCounterClockwise in raster state description if using SharpDX. Matrices are row major by default.
2. Performance Topics for WPF.SharpDX and UWP.
3. Following features are not supported currently on FeatureLevel 10 graphics card:
FXAA, Order Independant Transparent Rendering, Particle system, Tessellation.
4. Wiki and useful External Resources on Computer Graphics.
HelixToolkit Library Structure
WPF Internal 3D Engine (DirectX9)
graph TD
wpf[WPF Framework] --> hxWpf[HelixToolkit.Wpf]
wpf --> hxCoreWpf[HelixToolkit.Core.Wpf]
HelixToolkit DirectX11 Engine
graph TD
hx[HelixToolkit] --> dx11[DirectX11 Engine]
dx11 --> hxSharpDX[HelixToolkit.Wpf.SharpDX]
dx11 --> hxUWP[HelixToolkit.UWP]
dx11 --> hxCore[HelixToolkit.SharpDX.Core]
hxCore --> hxWinUI[HelixToolkit.SharpDX.Core.Wpf]
hxCore --> hxSharpDXCoreWpf[HelixToolkit.WinUI]
hxSharpDX --> hxAssimp[HelixToolkit.SharpDX.Assimp]
hxUWP --> hxAssimp
hxCore --> hxAssimp
Bug Report
Please use the following template to report bugs.
- Version: [Example: 2.20]
- Package: [Example: Helixtoolkit.Wpf]
- Issue:
- Reproduce Steps:
- Sample Code:
News
2022-08-29
v2.22.0 releases are available on nuget. Release Note
Changes (Please refer to Release Note for details)
*Note that all licence references and agreements mentioned in the Helix Toolkit README section above
are relevant to that project's source code only.