All Versions
16
Latest Version
Avg Release Cycle
49 days
Latest Release
170 days ago

Changelog History
Page 1

  • v1.9.80 Changes

    May 01, 2021
    • [ENH] Direct3D12: Add Create overload which returns result.
    • [ENH] Direct2D1: FIX namespace issues and improvements in bindings.
    • [ENH] WIC: Some improvements.
    • [ENH] DXC: Allow IDxcIncludeHandler subclass, with example in HelloWorldDirect3D12.
    • [ENH] Direct3D9: Improve methods taking sharedHandle and various improvements.
    • ⚡️ [ENH] Direct3D12: Update headers to DirectX Agility SDK.
    • ⚡️ [ENH] Dxc: Update to April 2021.
    • 🚚 [ENH] General: Move to standard types for Point, PointF, Size, SizeF, Rectangle and RectangleF.
    • [ENH] Direct2D1: Improve mappings.
    • [ENH] DirectWrite: GlyphRun improvements and example for AdvancedText rendering.

  • v1.9.45 Changes

    April 01, 2021

    KEY CHANGES:

    • ⚡️ [ENH] General: Update to newer SharpGen SDK and remove Vortice.Runtime.COM.
    • 🚑 [FIX] BUG: Critical bug with Interop.Patch for Read and Write.
    • 🚚 [CHG] XAudio2: Remove XAudio2 redist and improve bindings.
    • [ENH] Direct3D12: Add Hello raytracing example.
    • 🚚 [ENH] Move common types from DXGI and DCommon to Vortice.DirectX for better separation and interop.
    • 🚚 [ENH] dxgitype.h: Moved in Vortice.DirectX.

  • v1.9.XX Changes

    May 01, 2021
    • [ENH] Direct2D1: FIX namespace issues and improvements in bindings.
    • [ENH] WIC: Some improvements.
    • [ENH] DXC: Allow IDxcIncludeHandler subclass, with example in HelloWorldDirect3D12.
    • [ENH] Direct3D9: Improve methods taking sharedHandle and various improvements.
    • ⚡️ [ENH] Direct3D12: Update headers to DirectX Agility SDK.
    • ⚡️ [ENH] Dxc: Update to April 2021.

  • v1.8.59 Changes

    January 01, 2021

    KEY CHANGES:

    • [ENH] General: Integrate MIT licensed headers from (https://github.com/microsoft/DirectX-Headers)
    • 👍 [ENH] DXCore: Add support for DXCore.
    • [ENH] Direct3D12: Add Video binding generation.
    • [ENH] General: Add DataStream from SharpDX.
    • 🚀 [ENH] Dxc: Bindings generated from headers for DirectX Shader Compiler and bring in parity with latest release.
    • 👍 [ENH] Direct3D12: Pipeline State stream object support and amplification and mesh shader support.

  • v1.8.35 Changes

    November 01, 2020

    KEY CHANGES:

    • 👍 [ENH] DirectComposition: Initial DirectComposition support.
    • [ENH] DXGI: Initial WinUI headers generation under WinUI folder + namespace.
    • [FIX] D3D12: BeginEvent, SetMarker for ID3D12CommandQueue and ID3D12GraphicsCommandList.
    • [ENH] DXGI: Map IDXGraphicsAnalysis from DXProgrammableCapture.h.
    • ⚡️ [ENH] XAudio2: Update to Microsoft.XAudio2.Redist 1.2.4
    • [ENH] XAudio2: Implement clean CreateSubmixVoice mapping.
    • [ENH] XAudioFX: Reverb and Volume metter under namespace Vortice.XAudio2.Fx.
    • [ENH] XAudioFX: Correctly marshal VolumeMeterLevels.
    • [EHN] XAudio: Allow AudioBuffer with externally owned memory.
    • [ENH] D3D12: Add count in some methods (for example: ID3D12GraphicsCommandList)

  • v1.8.17 Changes

    October 01, 2020

    KEY CHANGES:

    • [FIX] D3D11: ID3D11DeviceContext fix various calls and avoid usage of params that can lead memory allocation.
    • [ENH] D3D11: ID3D11Device - Add feature check helper methods.
    • [ENH] D3D11: ID3D11DeviceContext Add VS/HS/DS/GS/PS/CS UnsetConstantBuffer faster method and fix allocation in ID3D11CommandList.
    • [FIX] DXGI: IDXGIDevice::GetAdapter is not property and not persisted, user need to manually Dispose the IDXGIAdapter (just like native code).
    • [ENH] D3D11: D3D11CreateDevice takes also native IntPtr adapter.
    • 🚚 [ENH] Samples: Cleanup code and remove all leakages.
    • [ENH] D3D12: Add more helpers from d3d12x and cleanup.
    • 👍 [ENH] D3D12: D3D12CreateDevice allow direct native IDXGIAdapter handle and improve GetMaxSupportedFeatureLevel, IsSupported to accept native handle.
    • [FIX] VorticePlatformDetection correct usage of GetVersionEx.
    • [ENH] D3D12: D3D12_GPU_VIRTUAL_ADDRESS map to ulong
    • [ENH] D3D12: More API and methods improvements.
    • 👍 [ENH] Mapping: Map UINT64 to ulong instead of long, better keep close to native API.

  • v1.8.XX Changes

    October 01, 2020

    KEY CHANGES:

    • 👍 [ENH] DirectComposition: Initial DirectComposition support.
    • [ENH] DXGI: Initial WinUI headers generation under WinUI folder + namespace.
    • [FIX] D3D12: BeginEvent, SetMarker for ID3D12CommandQueue and ID3D12GraphicsCommandList.
    • [ENH] DXGI: Map IDXGraphicsAnalysis from DXProgrammableCapture.h.
    • ⚡️ [ENH] XAudio2: Update to Microsoft.XAudio2.Redist 1.2.4
    • [ENH] XAudio2: Implement clean CreateSubmixVoice mapping.
    • [ENH] XAudioFX: Reverb and Volume metter under namespace Vortice.XAudio2.Fx.
    • [ENH] XAudioFX: Correctly marshal VolumeMeterLevels.
    • [EHN] XAudio: Allow AudioBuffer with externally owned memory.
    • [ENH] D3D12: Add count in some methods (for example: ID3D12GraphicsCommandList)

  • v1.7.37 Changes

    August 26, 2020

    KEY CHANGES:

    • 🏁 [ENH] DXGI: Expose types from windows.ui.xaml.media.dxinterop.h
    • [FIX] WIC: Crash with IWICBitmapLock.GetDataPointer, correctly handle different types
    • 👍 [FIX] D3D11: Fix OMSetRenderTargetsAndUnorderedAccessViews overloads and add KeepRenderTargetsAndDepthStencil and KeepUnorderedAccessViews support.
    • [ENH] DXGI: Improvements in API usage for IDXGIObject and IDXGIDeviceSubObject.
    • [ENH] D3D Legacy Compiler: Compile accepts byte[] as shader source.
    • [FIX] D3D11: ID3DUserDefinedAnnotation::SetMarker don't map as property.
    • 🚚 [ENH] DXGI: Remove dependency from System.Collections.Immutable and make API calls close to native.
    • [FIX] DXGI: Fix IDXGIDevice.CreateSurface methods overload.

  • v1.7.0 Changes

    May 01, 2020

    KEY CHANGES:

    • 🏁 [ENH] DXGI: Expose types from windows.ui.xaml.media.dxinterop.h
    • [FIX] WIC: Crash with IWICBitmapLock.GetDataPointer, correctly handle different types
    • 👍 [FIX] D3D11: Fix OMSetRenderTargetsAndUnorderedAccessViews overloads and add KeepRenderTargetsAndDepthStencil and KeepUnorderedAccessViews support.
    • [ENH] DXGI: Improvements in API usage for IDXGIObject and IDXGIDeviceSubObject.
    • [ENH] D3D Legacy Compiler: Compile accepts byte[] as shader source.
    • [FIX] D3D11: ID3DUserDefinedAnnotation::SetMarker don't map as property.
    • 🚚 [ENH] DXGI: Remove dependency from System.Collections.Immutable and make API calls close to native.
    • [FIX] DXGI: Fix IDXGIDevice.CreateSurface methods overload.

  • v1.6.0 Changes

    April 01, 2020

    KEY CHANGES:

    • [BREAKING CHANGE] Switch to use Point, PointF, Size, SizeF, Rectangle and RectangleF from Vortice.Mathematics
    • 👍 [ENH] Point, PointF, Size, SizeF, Rectangle and RectangleF supports conversion to System.Drawing types.
    • [FIX] DXGIGetDebugInterface1 is part of dxgi.dll and not dxgidebug.dll
    • [ENH] Direct3D11 helpers for creating Texture1D, Texture2D, Texture3D etc.
    • [ENH] Usage of standard types from System.Drawing.*
    • [ENH] Include winerror result codes for Direct2D1.
    • [FIX] Various Direct3D11 issues.
    • 🏁 [ENH] Use XAudio2 Redist to support Windows7 and remove XAudio 2.7 and 2.8 logic (https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-redistributable).
    • 🔀 [ENH] Merge X3DAudio in XAudio2 in addition to new XAudio redist.