All Versions
24
Latest Version
Avg Release Cycle
61 days
Latest Release
868 days ago

Changelog History
Page 3

  • v1.3.0 Changes

    September 01, 2019

    KEY CHANGES:

    • ๐Ÿ‘Œ Improvements in Direct3D12 raytracing API, StateObject and StateSubObject.
    • ๐Ÿ›  Fixes #22 - Load dxil.dll first before dxcompiler.dll.
    • ๐Ÿ‘Œ Improvements in Direct3D12 raytracing API and structures.
    • ๐Ÿ†• New: Vortice.Multimedia separation for lightweight logic.
    • ๐Ÿ†• New: XAudio2 support.

  • v1.2.0 Changes

    September 01, 2019

    KEY CHANGES:

    • Rework Vortice.Dxc to use native library loader.
    • Optionally load dxil.dll using Dxil.LoadLibrary() if required.

  • v1.1.0 Changes

    August 01, 2019

    KEY CHANGES:

    • Rename project with better naming.
    • Remove some usage of Unsafe.SizeOf and use unmanaged C# feature.
    • Removing usage of Guard class, user need to take care of arguments to native call, for better performance.
    • d3d11shader.h bindings moved to Vortice.Direct3D11.Shader.
    • d3d12shader.h bindings moved to Vortice.Direct3D12.Shader.
    • Vortice.D3DCompiler - Improvements in Compile and CompileFromFile.
    • ID3D12Object improvements.

  • v1.0.0 Changes

    August 01, 2019

    KEY CHANGES:

    • Initial 1.0.0 release.

    Detailed changes: ๐Ÿš€ [all] Initial release