Duality alternatives and similar packages
Based on the "Game" category.
Alternatively, view Duality alternatives based on common mentions on social networks and blogs.
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Stride Game Engine
Stride Game Engine is a 2D/3D cross-platform game engine featuring a scene editor, particles, physically based rendering (PBR), scripting, and much more -
Xenko
Xenko is a 2D/3D cross-platform game engine featuring a scene editor, particles, physically based rendering (PBR), scripting, and much more -
CocosSharp
CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs -
UrhoSharp
UrhoSharp is a C# implementation of the Urho3D game engine that runs on iOS, Mac, Windows, Android and Linux systems -
Wave Engine
Wave engine is a free c# component-based modern game engine which allows you to create cross-platform games supporting kinect, oculusrift, vuforia, cardboard, leapmotion and much more. [Free][Proprietary] -
https://github.com/devtodev-analytics/winstore-sdk
A full-cycle analytics solution for game developers.
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README
Duality - A 2D GameDev Framework
Duality is a plugin based 2D game development framework based on C# and OpenTK. To get a quick overview, please visit the project page. For documentation, take a look at our docs page.
If you have questions or just want to say Hi, feel free to join us in the chat. Also, feedback is always welcome! Bugs and feature requests that do not require further discussion, however, should be filed in the issue tracking system, directly here on github.
Latest Binary Release
You can find the latest binary release here. If you already have a Duality project, you can update your Duality version or any of its plugins in the Package Manager.
Build status:
Branch | Status |
---|---|
master | |
release | |
1.x | |
2.x | |
3.x |
Building From Source
If you want to build Duality yourself, you can do so using Visual Studio or MonoDevelop by simply opening Duality.sln
and selecting "Build Solution". On non-Windows systems, you will be able to build core projects only and have to unload any editor projects first. When building Duality from the command line, make sure to call nuget restore Duality.sln
first, so the required packages can be restored.
All framework build results will be located in the shared Build/Output
folder. Sample project build results will be separate, and located in their respective Content/Plugins
subdirectories. To launch any of the included sample projects after building Duality, select it as a startup project in your IDE. Otherwise, you can use either DualityEditor
or DualityLauncher
as a startup project.
Contributing
We're actively looking for contributors. Are you experienced with Duality and want to join the development team? Look at our contribution guide.