Duality alternatives and similar packages
Based on the "Game" category.
Alternatively, view Duality alternatives based on common mentions on social networks and blogs.
MonoGame9.7 8.9 L2 Duality VS MonoGameOne framework for creating powerful cross-platform games.
Stride Game Engine9.0 7.3 Duality VS Stride Game EngineStride Game Engine (formerly Xenko)
Xenko8.0 0.0 L2 Duality VS XenkoXenko is a 2D/3D cross-platform game engine featuring a scene editor, particles, physically based rendering (PBR), scripting, and much more
UnrealCLR7.9 2.8 Duality VS UnrealCLRUnreal Engine .NET 6 integration
FNA7.2 5.6 Duality VS FNAFNA - Accuracy-focused XNA4 reimplementation for open platforms
Nez7.2 5.6 L2 Duality VS NezNez is a free 2D focused framework that works with MonoGame and FNA
osu!framework7.1 9.9 Duality VS osu!frameworkA game framework written with osu! in mind.
BEPUphysics7.1 6.9 Duality VS BEPUphysicsPure C# 3D real time physics simulation library, now with a higher version number.
CocosSharp6.2 0.1 L1 Duality VS CocosSharpCocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.
UrhoSharp5.6 0.0 L3 Duality VS UrhoSharpCode to integrate with the Urho3D engine
Wave Engine2.9 0.0 Duality VS Wave EngineThis repository contains all the official samples of Evergine.
https://github.com/devtodev-analytics/winstore-sdkdevtodev SDK for Windows and Windows Phone
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* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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Duality - A 2D GameDev Framework
Duality is a plugin based 2D game development framework based on C# and OpenTK. To get a quick overview, please visit the project page. For documentation, take a look at our docs page.
If you have questions or just want to say Hi, feel free to check out the discussions area, or join us in the chat. Also, feedback is always welcome! Bugs and feature requests that do not require further discussion, however, should be filed in the issue tracking system, directly here on github.
Latest Binary Release
You can find the latest binary release here. If you already have a Duality project, you can update your Duality version or any of its plugins in the Package Manager.
Building From Source
If you want to build Duality yourself, you can do so using Visual Studio or MonoDevelop by simply opening
Duality.sln and selecting "Build Solution". On non-Windows systems, you will be able to build core projects only and have to unload any editor projects first. When building Duality from the command line, make sure to call
nuget restore Duality.sln first, so the required packages can be restored.
All framework build results will be located in the shared
Build/Output folder. Sample project build results will be separate, and located in their respective
Content/Plugins subdirectories. To launch any of the included sample projects after building Duality, select it as a startup project in your IDE. Otherwise, you can use either
DualityLauncher as a startup project.
We're actively looking for contributors. Are you experienced with Duality and want to join the development team? Look at our contribution guide.