Code Quality Rank: L2
Programming language: C#
Tags: Game    
Latest version: v3.0

Duality alternatives and similar packages

Based on the "Game" category

  • MonoGame

    One framework for creating powerful cross-platform games
  • Nez

    7.5 9.1 L2 Duality VS Nez
    Nez is a free 2D focused framework that works with MonoGame and FNA
  • Xenko

    Xenko is a 2D/3D cross-platform game engine featuring a scene editor, particles, physically based rendering (PBR), scripting, and much more
  • CocosSharp

    CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs
  • UrhoSharp

    UrhoSharp is a C# implementation of the Urho3D game engine that runs on iOS, Mac, Windows, Android and Linux systems
  • Wave Engine

    Wave engine is a free c# component-based modern game engine which allows you to create cross-platform games supporting kinect, oculusrift, vuforia, cardboard, leapmotion and much more. [Free][Proprietary]

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Duality - A 2D GameDev Framework

Duality is a plugin based 2D game development framework based on C# and OpenTK. To get a quick overview, please visit the project page. For documentation, take a look at our docs page.

If you have questions or just want to say Hi, feel free to join us in the forum or our chat. Also, feedback is always welcome! Bugs and feature requests that do not require further discussion, however, should be filed in the issue tracking system, directly here on github.

Latest Binary Release

You can find the latest binary release here. If you already have a Duality project, you can update your Duality version or any of its plugins in the Package Manager.

Build status:

Branch Status
master Build status
release Build status
1.x Build status
2.x Build status

Building From Source

If you want to build Duality yourself, you can do so using Visual Studio or MonoDevelop by simply opening Duality.sln and selecting "Build Solution". On non-Windows systems, you will be able to build core projects only and have to unload any editor projects first. When building Duality from the command line, make sure to call nuget restore Duality.sln first, so the required packages can be restored.

All framework build results will be located in the shared Build/Output folder. Sample project build results will be separate, and located in their respective Content/Plugins subdirectories. To launch any of the included sample projects after building Duality, select it as a startup project in your IDE. Otherwise, you can use either DualityEditor or DualityLauncher as a startup project.


We're actively looking for contributors. Are you experienced with Duality and want to join the development team? Look at our contribution guide.