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Tags: Game    
Latest version: v2.5.0

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README

WaveEngine 3.1 Samples

This repository contains all the samples code that are part of any topic under the new WaveEngine 3.1 version based on .NET 5.

We are using different Github repositories to make it easy to download each of them individually. The complete list of samples is using WaveEngine 3.1 and to build these you only need to restore the Nuget dependencies and build the project respectively.

Samples list.

The standard post-processing graph

This demo scene uses WaveEngine 3.1 with .NET 5 support. The new Post-processing graph is used with several effects such as Screen Space Ambient Occlusion (SSAO), Screen Space Reflection (SSR), Temporal Antialiasing (TAA), Depth of Field (DoF), Bloom, and Tonemapping and you can check it on DirectX11, DirectX12 and Vulkan.

alt PostProcessingDemo

Source Code: https://github.com/WaveEngine/NET5Demo

Area Lights demo

This demo uses the new WaveEngine 3.1 Area Light capabilities to create special soft light effects.

alt PostProcessingDemo

Source Code: https://github.com/WaveEngine/AreaLightsDemo

Mixed Reality Demo

WaveEngine.MRTK is a project that provides a set of components and features used to accelerate cross-platform XR application development in Wave Engine.

alt PostProcessingDemo

Source Code: https://github.com/WaveEngine/MixedRealityToolkit-WaveEngine

GPU Skinning

This demo uses the new Wave Engine 3.1 compute shader capabilities to generate skinned animated models in a impressive performance boost.

alt PostProcessingDemo

Source Code: https://github.com/WaveEngine/GPUSkinningDemo

UI API integrations

This demo shows how you can integrate WaveEngine in an application using the WindowSystem.

alt PostProcessingDemo

Source Code: https://github.com/WaveEngine/UIWindowSystemsDemo

Low Level API

Set of samples using the Low Level abstraction API over Vulkan, DirectX, OpenGL, Metal.

alt PostProcessingDemo

Source Code: https://github.com/WaveEngine/LowLevelAPIDemo