Wave Engine alternatives and similar packages
Based on the "Game" category.
Alternatively, view Wave Engine alternatives based on common mentions on social networks and blogs.
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Stride Game Engine
Stride Game Engine is a 2D/3D cross-platform game engine featuring a scene editor, particles, physically based rendering (PBR), scripting, and much more -
Xenko
Xenko is a 2D/3D cross-platform game engine featuring a scene editor, particles, physically based rendering (PBR), scripting, and much more -
Duality
Duality is a 2D game development framework. Focused on modularity, comes with a visual editor. -
CocosSharp
CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs -
UrhoSharp
UrhoSharp is a C# implementation of the Urho3D game engine that runs on iOS, Mac, Windows, Android and Linux systems -
https://github.com/devtodev-analytics/winstore-sdk
A full-cycle analytics solution for game developers.
Pixel-Perfect Multi-Platform Applications with C# and XAML
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README
WaveEngine 3.1 Samples
This repository contains all the samples code that are part of any topic under the new WaveEngine 3.1 version based on .NET 5.
We are using different Github repositories to make it easy to download each of them individually. The complete list of samples is using WaveEngine 3.1 and to build these you only need to restore the Nuget dependencies and build the project respectively.
Samples list.
The standard post-processing graph
This demo scene uses WaveEngine 3.1 with .NET 5 support. The new Post-processing graph is used with several effects such as Screen Space Ambient Occlusion (SSAO), Screen Space Reflection (SSR), Temporal Antialiasing (TAA), Depth of Field (DoF), Bloom, and Tonemapping and you can check it on DirectX11, DirectX12 and Vulkan.
Source Code: https://github.com/WaveEngine/NET5Demo
Area Lights demo
This demo uses the new WaveEngine 3.1 Area Light capabilities to create special soft light effects.
Source Code: https://github.com/WaveEngine/AreaLightsDemo
Mixed Reality Demo
WaveEngine.MRTK is a project that provides a set of components and features used to accelerate cross-platform XR application development in Wave Engine.
Source Code: https://github.com/WaveEngine/MixedRealityToolkit-WaveEngine
GPU Skinning
This demo uses the new Wave Engine 3.1 compute shader capabilities to generate skinned animated models in a impressive performance boost.
Source Code: https://github.com/WaveEngine/GPUSkinningDemo
UI API integrations
This demo shows how you can integrate WaveEngine in an application using the WindowSystem.
Source Code: https://github.com/WaveEngine/UIWindowSystemsDemo
Low Level API
Set of samples using the Low Level abstraction API over Vulkan, DirectX, OpenGL, Metal.
Source Code: https://github.com/WaveEngine/LowLevelAPIDemo