Code Quality Rank: L2
Monthly Downloads: 170
Programming language: C#
License: Copyright 2013
Tags: Game    
Latest version: v3.7.1

MonoGame alternatives and similar packages

Based on the "Game" category

  • Nez

    Nez is a free 2D focused framework that works with MonoGame and FNA
  • Xenko

    Xenko is a 2D/3D cross-platform game engine featuring a scene editor, particles, physically based rendering (PBR), scripting, and much more
  • CocosSharp

    CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs
  • Duality

    Duality is a 2D game development framework. Focused on modularity, comes with a visual editor.
  • UrhoSharp

    UrhoSharp is a C# implementation of the Urho3D game engine that runs on iOS, Mac, Windows, Android and Linux systems
  • Wave Engine

    Wave engine is a free c# component-based modern game engine which allows you to create cross-platform games supporting kinect, oculusrift, vuforia, cardboard, leapmotion and much more. [Free][Proprietary]

Do you think we are missing an alternative of MonoGame or a related project?

Add another 'Game' Package



One framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

Join the chat at https://gitter.im/MonoGame/MonoGame

Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

Name Status
Build Windows, Web, and Android Build Status
Build Mac, iOS, and Linux Build Status
Generate Documentation Build Status
Windows Tests Build Status
Package NuGet Build Status
Package Mac and Linux Build Status
Package Windows Build Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or [come help us](CONTRIBUTING.md) add it.

  • Desktop PCs
    • Windows 10 Store Apps (UWP)
    • Windows Win32 (OpenGL & DirectX)
    • Linux (OpenGL)
    • Mac OS X (OpenGL)
  • Mobile/Tablet Devices
    • Android (OpenGL)
    • iPhone/iPad (OpenGL)
    • Windows Phone 10 (UWP)
  • Consoles (for registered developers)
    • PlayStation 4
    • PlayStation Vita
    • Xbox One (both UWP and XDK)
    • Nintendo Switch
  • Other
    • tvOS (OpenGL)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our [contributors guide](CONTRIBUTING.md) first.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Set up the submodules: git submodule update --init
  • Run Protobuild.exe to generate project files and solutions.
    • If on Linux or Mac, run it with mono: mono Protobuild.exe
  • You can generate solutions for platforms that are not buildable from the current OS with:
    • Windows: .\Protobuild.exe --generate $PLATFORM
    • Linux or Mac: mono Protobuild.exe --generate $PLATFORM
  • Open the solution for your target platform to build the game framework.
  • Open the solution for your development platform for building the pipeline and content tools.

For the prerequisites for building from source, please look at the [Requirements](REQUIREMENTS.md) file.

A high level breakdown of the components of the framework:

  • The game framework is found in [MonoGame.Framework](MonoGame.Framework).
  • The content pipeline is located in [MonoGame.Framework.Content.Pipeline](MonoGame.Framework.Content.Pipeline).
  • The MonoDevelop addin is in [IDE/MonoDevelop](IDE/MonoDevelop).
  • The Visual Studio templates are in [ProjectTemplates](ProjectTemplates).
  • NuGet packages are located in [NuGetPackages](NuGetPackages).
  • See [Test](Test) for the pipeline and framework unit tests.
  • [Tools/MGCB](Tools/MGCB) is the command line tool for content processing.
  • [Tools/2MGFX](Tools/2MGFX) is the command line effect compiler tool.
  • The [Tools/Pipeline](Tools/Pipeline) tool is a GUI frontend for content processing.


The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the [LICENSE.txt](LICENSE.txt) file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.

*Note that all licence references and agreements mentioned in the MonoGame README section above are relevant to that project's source code only.